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Topic: The Stats Cap  (Read 1806 times)

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The Stats Cap
« on: January 17, 2014, 05:22:05 AM »

    Offline Slim2S10

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Hello, I've a question about the real stats cap in the game? how much is it for attack speed, cooldown, critical damage, ... ?
I heard it's 100% for attack speed, 100 cooldown (70%), no limit for Critical damage, is it true?

The Stats Cap
« Reply #1 on: January 17, 2014, 05:23:15 AM »
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dunno where u got this but i just know that atk speed will be capped again!!! which is just awesome!!!!  8)

dunno about the rest...
*click for original size*

The Stats Cap
« Reply #2 on: January 17, 2014, 05:24:18 AM »
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I'm hoping that crit and anti crit will be capped as well. I think CD is fine since it isn't really possible to achieve 100% CD.

The Stats Cap
« Reply #3 on: January 17, 2014, 05:27:17 AM »

    Offline Sport

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I don't think crits have to be capped......First off, we'll be 38-45-50-55-60 for awhile. Which means crit% damage on weapons will be low.

But, again there will be no N prop bug and not everyone will have +12 ticketed weapons...

Crits were only a problem because everyone had +12 weapons and there was a N prop bug.

Think about it.....Props will be useful in pvp again and everyone will most likely have +0-8

The Stats Cap
« Reply #4 on: January 17, 2014, 05:28:01 AM »

    Offline Spark

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I think Cooldown was capped because I couldn't get the CD on my SSJ lower than 18min


Poof

The Stats Cap
« Reply #5 on: January 17, 2014, 05:31:14 AM »
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I don't think crits have to be capped......First off, we'll be 38-45-50-55-60 for awhile. Which means crit% damage on weapons will be low.

But, again there will be no N prop bug and not everyone will have +12 ticketed weapons...

Crits were only a problem because everyone had +12 weapons and there was a N prop bug.

Think about it.....Props will be useful in pvp again and everyone will most likely have +0-8
Ah I see. I wasn't aware of the N prop bug.

The Stats Cap
« Reply #6 on: January 17, 2014, 06:28:29 AM »

    Offline Slim2S10

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dunno where u got this but i just know that atk speed will be capped again!!! which is just awesome!!!!  8)

dunno about the rest...
It will be capped at 100%? or less?

The Stats Cap
« Reply #7 on: January 17, 2014, 06:29:39 AM »
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less...... maybe around 70% or a bit more...that's what i read here xD
*click for original size*

The Stats Cap
« Reply #8 on: January 17, 2014, 07:04:43 AM »

    Offline Eiku

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Like simmy said we will be raising level caps slowly not to 70 right away it has to be fun like old dbo

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The Stats Cap
« Reply #9 on: January 17, 2014, 07:08:01 AM »

    Offline Bardock

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Like simmy said we will be raising level caps slowly not to 70 right away it has to be fun like old dbo
he is talking about stats cap not level cap
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The Stats Cap
« Reply #10 on: January 17, 2014, 07:22:28 AM »

    Offline Slim2S10

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less...... maybe around 70% or a bit more...that's what i read here xD
ok so it's not gonna be like before, because it was capped to 100%

The Stats Cap
« Reply #11 on: January 17, 2014, 07:54:08 AM »

    Offline Sport

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ok so it's not gonna be like before, because it was capped to 100%

No. Cooldown cap was at 70%. 1 CD = 0.7%

The Stats Cap
« Reply #12 on: January 17, 2014, 06:42:55 PM »

    Offline Slim2S10

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No. Cooldown cap was at 70%. 1 CD = 0.7%
I talk about attack speed cap not CD cap ^^

The Stats Cap
« Reply #13 on: January 17, 2014, 06:46:47 PM »

    Offline YourEnd7

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I don't think crits have to be capped......First off, we'll be 38-45-50-55-60 for awhile. Which means crit% damage on weapons will be low.

But, again there will be no N prop bug and not everyone will have +12 ticketed weapons...

Crits were only a problem because everyone had +12 weapons and there was a N prop bug.

Think about it.....Props will be useful in pvp again and everyone will most likely have +0-8
I was under the impression that upgrading would be a tad easier in this version of DBO, since upgrade stones etc. will be more obtainable this time around. If what I say is correct, then most people will have around +10-+12 and really good upgraders could all potentially have +15 weapons and armor.

The Stats Cap
« Reply #14 on: January 17, 2014, 11:27:38 PM »

    Offline Obscure

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I don't think crits have to be capped......First off, we'll be 38-45-50-55-60 for awhile. Which means crit% damage on weapons will be low.

But, again there will be no N prop bug and not everyone will have +12 ticketed weapons...

Crits were only a problem because everyone had +12 weapons and there was a N prop bug.

Think about it.....Props will be useful in pvp again and everyone will most likely have +0-8
Even if you remove N prop bug would be the same, if you and your opponent use the same amount of props the result would be 0% (N prop was -5%). And about the upgrades, sooner or later people will have high upgrades..

Rework anticrit to reduce crit damage (with a cap), this is the best solution in my opinion. Don't nerf crits because they are useful in pve.

The Stats Cap
« Reply #15 on: January 21, 2014, 01:59:05 AM »

    Offline ssjkiego

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N prop bug? explain plox.

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The Stats Cap
« Reply #16 on: January 21, 2014, 02:19:24 AM »

    Offline Obscure

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N prop bug? explain plox.
With none attribute on your sub weapon, if you attack with a sub weapon skill (high speed needle, etc) the damage will ignore your and your opponent props and it will count always -5% props damage. (only for sub weapons, no gloves and staff).

The Stats Cap
« Reply #17 on: January 21, 2014, 02:35:34 AM »
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With none attribute on your sub weapon, if you attack with a sub weapon skill (high speed needle, etc) the damage will ignore your and your opponent props and it will count always -5% props damage. (only for sub weapons, no gloves and staff).

Lmao I don't think that bug



The Stats Cap
« Reply #18 on: January 21, 2014, 02:46:09 AM »

    Offline Sky

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Lmao I don't think that bug

Happy birthday (im guessing)

and really idt if thats a bug lol
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The Stats Cap
« Reply #19 on: January 21, 2014, 02:54:18 AM »

    Offline Spark

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With none attribute on your sub weapon, if you attack with a sub weapon skill (high speed needle, etc) the damage will ignore your and your opponent props and it will count always -5% props damage. (only for sub weapons, no gloves and staff).
It worked on gloves too.

Lmao I don't think that bug
I think its a bug, imo it should be like this if someone stacks 40Props he should have 45 Props against you if you have a neutral weapon not 5 props only.


Poof

The Stats Cap
« Reply #20 on: January 21, 2014, 02:57:23 AM »

    Offline Obscure

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Lmao I don't think that bug
It's considered a bug because ignore your opponent defence props. Idk if it was an error by developers or was intentional.

It worked on gloves too.
Are you sure? I remember gloves properties % changed if your opponent had props accessories on
« Last Edit: January 21, 2014, 03:07:36 AM by Obscure »