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Topic: Development Diary #3!  (Read 10951 times)

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Development Diary #3!
« on: May 14, 2015, 11:15:22 AM »

    Offline Luke[Dumke]

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Hello valued fans and supporters, as promised here is our Development Diary #3.
It will mainly be about some updates with some insight on our server.

Before we get into the diary, we'd like to re-explain our intention of the project:
We, DBOR, are dedicated to creating a great server. We want the server to be stable. We want it balanced.
That means, we want to show the best of DBO. There is no sense in showing the opposite, an unstable,  unplayable server.
There were so many games out there, that failed, or got bad feedback, due to bugs.
I know you all want to play DBO again. But let's not fail this awesome game, let's do it right, so everyone can enjoy it again.


Let's now talk about some updates!
We've done a lot in the last couple of weeks, a lot of minor updates, but also some really cool updates.
One of these 'cool updates' mentioned is the mob system we developed.
This includes the mob movement, and the mob aggro.

Now, seeing is Believing, so Enjoy!


We hope you enjoyed this little preview, we believe it makes the server feel more alive.

Now onto the actual Development Diary!

Server performance is one of the things we've been working hard on, to give you, the players, a great DBO experience

We changed a lot of the implementations to increase the performance in every action (Mob-System, User Actions, NPC Actions, general server events, E.T.C.)
In the following picture we'll show you the speed (in milliseconds) of a worst case scenario.
That means when the server has to perform a lot of actions.
This could happen, if all mobs would move + all mob's LP and EP are getting updated:


Time in milliseconds, for XX events.(LP,EP update or movement, etc.)

Of course, this will increase a bit with the amount of Players, who are online.
Though its value, is pretty low. It's this low, because we improved our algorithms, for example for the objects management.
Also our implementation is ready for multi-threading, in the simulation part, aswell as in the session part.
That means we can execute actions with less blocking of the CPU, this reduces server lag, if we were to have calculations that uses a lot of CPU at once.

As you can see, we feel pretty happy with our system base now.

So what is our plan from now?
We are going to improve the server constantly of course.
Rating server contents that we want to have ready, I personally would say, something like this:

  • Movement-System(including movement checks, and precise movement calculation)
  • Combat-System(including balanced combat)
  • Quest-System(This does not include TMQs/UDs)

Once we are feeling happy with these three systems, we would like to start Testing.
If you wonder why we didn't put contents like Merchants/Shops, Teleporters and other features like that into that list, I can ensure you, that these features are easy to implement or are already implemented.

And last, but not least, we will announce the game plays, that we talked about soon too.
I hope you enjoyed this little talk, and stay tuned ;)
« Last Edit: May 14, 2015, 11:53:10 AM by Swordie »
Project Leader for DBORevelations || Contact Email: Support@dborevelations.com

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Development Diary #3!
« Reply #1 on: May 14, 2015, 11:22:42 AM »

    Offline Parrish

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Awesome! Seems like testing will be coming soon.
"I am the stone that the builder refused."

Don't you let out that antidote...

Development Diary #3!
« Reply #2 on: May 14, 2015, 11:50:16 AM »

    Offline Tofu

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Awesome! This makes the game feel closer to release. Keep up the good work team!
MarineCorps
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Development Diary #3!
« Reply #3 on: May 14, 2015, 11:51:20 AM »

    Offline Kid death

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This looks great! AWESOME work good job

Development Diary #3!
« Reply #4 on: May 14, 2015, 11:53:05 AM »

    Offline keredvin

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I really like these types of updates. Seeing the inner workings of how the server communicates and initiates actions is quite interesting.

The video is well presented and looks stable. Aggro/deaggro working well!
"I'm Commander Shepard, and this is my favourite part of the internet".

Development Diary #3!
« Reply #5 on: May 14, 2015, 11:57:28 AM »

    Offline SSJGGoku

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Great Job Guys!  ;D
Testing seems a lot closer now than ever.  :)

Special thanks to Kaiza for this awesome sig!

Development Diary #3!
« Reply #6 on: May 14, 2015, 12:09:56 PM »

    Offline wooyye

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That sounds great! Good job.  ;D ;D :P

Development Diary #3!
« Reply #7 on: May 14, 2015, 12:12:03 PM »
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OMG! Behst upd8 eva! Eye lik da gud w0rk, Keyp et up pls :D

Development Diary #3!
« Reply #8 on: May 14, 2015, 12:13:13 PM »

    Offline vating

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This is awesome, keep it up guys! ;D

Development Diary #3!
« Reply #9 on: May 14, 2015, 12:14:25 PM »
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I can see.....DBOR coming out!
Spoiler for Hidden:
In a year lol jk  ::)








Development Diary #3!
« Reply #10 on: May 14, 2015, 12:50:16 PM »

    Offline Toragos

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Fantastic Job, well done DEVS :)
No laggy mobs its running smooth  <3
Here is a great gif
"Aww what’s the matter? You’re the one who started this game. Now you’re losing and you don’t want to play any more."

Development Diary #3!
« Reply #11 on: May 14, 2015, 01:43:43 PM »

    Offline SantiHN

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Now this is the kind of updates that I like  <3

I see you fixed that weird mob movement glitch that I saw in one of your videos where they didn't finish their path, just teleported back after the end. This looks pretty nice.

Development Diary #3!
« Reply #12 on: May 14, 2015, 02:30:03 PM »
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Dios al ver esto se siente el trabajo que hay detras sigan asi DBOR nosotros los apoyaremos siempre  :r_bigsmile:

Development Diary #3!
« Reply #13 on: May 14, 2015, 02:41:39 PM »

    Offline SonGokuJr

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I can't believe this..
Its the first time i see very interesting news!
Thanks dbor.  ;D

Development Diary #3!
« Reply #14 on: May 14, 2015, 03:14:38 PM »
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Por lo que se aprecia en el vídeo contiene fluidez  en el combate espero que se mantenga cuando se abra un prueba ya que siempre debe pasar por un tema de lag nuestro personaje se quedare un poco pegado por lo mismo la activación de muchas acciones eso se puede controlar de alguna forma ? o regularizar?  dato constructivo n.n // As seen in the video contains fluent in combat hope it stays that when a test is opened and you should always go through an issue of lag our character will stay a bit stuck by the same activation of many actions that can be control in any way? or regulate ? constructive data

Development Diary #3!
« Reply #15 on: May 14, 2015, 03:25:57 PM »

    Offline SantiHN

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Por lo que se aprecia en el vídeo contiene fluidez  en el combate espero que se mantenga cuando se abra un prueba ya que siempre debe pasar por un tema de lag nuestro personaje se quedare un poco pegado por lo mismo la activación de muchas acciones eso se puede controlar de alguna forma ? o regularizar?  dato constructivo n.n // As seen in the video contains fluent in combat hope it stays that when a test is opened and you should always go through an issue of lag our character will stay a bit stuck by the same activation of many actions that can be control in any way? or regulate ? constructive data
El video era mas para demostrar que el sistema de agresividad y movimiento esta funcional.

Lo que debes considerar es que el juego no va a correr en cualquier computadora en casa de alguien del staff (creo). Se va a comprar un servidor dedicado que tiene mucha mas potencia para poder procesar todo esto y obviamente un mas amplio ancho de banda. Dicen que han improvisado mucho las implementaciones y algoritmos para que se procesen mejor, han incorporado multi-threading y mucho de esto ayuda a no embotellar las actividades del CPU. Aseguran que en el peor escenario de prueba que han tenido, el lag maximo que han conseguido es de menos de 1 segundo.

Development Diary #3!
« Reply #16 on: May 14, 2015, 03:54:15 PM »
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Quote
El video era mas para demostrar que el sistema de agresividad y movimiento esta funcional.

Lo que debes considerar es que el juego no va a correr en cualquier computadora en casa de alguien del staff (creo). Se va a comprar un servidor dedicado que tiene mucha mas potencia para poder procesar todo esto y obviamente un mas amplio ancho de banda. Dicen que han improvisado mucho las implementaciones y algoritmos para que se procesen mejor, han incorporado multi-threading y mucho de esto ayuda a no embotellar las actividades del CPU. Aseguran que en el peor escenario de prueba que han tenido, el lag maximo que han conseguido es de menos de 1 segundo.
Gracias amigo me aclaraste dudas un saludo grande

Development Diary #3!
« Reply #17 on: May 14, 2015, 05:47:10 PM »

    Offline Komatsuna

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Awesome guys! but i have a question: are all mobs agressive or are there any mobs that walk peacefully around (i think there are but i want to know :P)? and maybe if you attack them they attack back? But yeah, keep up the good work guys!

Perfect... another one of those guys.

Development Diary #3!
« Reply #18 on: May 14, 2015, 06:16:34 PM »

    Offline ColdHell

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This is just awesome.You guys know what needs to be done to make the game even more epic.I wish you guys good luck, im so excited for that gameplay tho  8).

Development Diary #3!
« Reply #19 on: May 14, 2015, 06:41:12 PM »

    Offline Mindless

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Awesome guys! but i have a question: are all mobs agressive or are there any mobs that walk peacefully around (i think there are but i want to know :P)? and maybe if you attack them they attack back? But yeah, keep up the good work guys!
Some mobs when you go near them will attack you, when you hear that bell rings. Others if you go near them they won't attack you, but if you attack them they will attack you back of course.

Awesome job and I'm looking forward to the game plays ;)

Development Diary #3!
« Reply #20 on: May 14, 2015, 06:52:49 PM »

    Offline Casey

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You guys are taking it to the next level!
Keep it up :r_bigsmile:
I'd like to add that even though I haven't been replying to every update lately, I enjoyed every single one, looking beyond appearances (which are great anyway) and appreciating the qualities within. Because, just by giving them a closer look, you can deduce way more details than you expect.
Thanks for every single minute you're managing to put into this project <3
« Last Edit: May 15, 2015, 12:36:29 AM by Casey »

Development Diary #3!
« Reply #21 on: May 14, 2015, 07:11:44 PM »
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You guys are taking it to the next level!
Keep it up :r_bigsmile:

No... They just finally give real and good update, where they show real progress.
But ya if we look at updates from before we can call it "next lvl"

Guide for beginners, if you write post against/about me you can't miss and forget about:
Broken english - this is very very important, next is troll and trying to act like an anime character from avatar/signature, etc... We can't also forget to add about keyboard warrior with 100% dodge and p*ssy in real life, without life, you know.

Development Diary #3!
« Reply #22 on: May 14, 2015, 09:47:59 PM »

    Offline YamiGoku

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Fk Yeah, now the mobs can move like in the  old DBO  :r_bigsmile:

Great update guys!


Development Diary #3!
« Reply #23 on: May 14, 2015, 10:21:38 PM »
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Amazing development,guys , is very good :D ;).good work.

Development Diary #3!
« Reply #24 on: May 14, 2015, 11:23:13 PM »
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These mobs are looking pretty cool!
GIMME SOME FOOD