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Topic: Summons  (Read 1424 times)

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Summons
« on: May 14, 2015, 04:48:46 AM »

    Offline chano

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Hello guys, @Luke[Dumke]  i was wondering if you can "improve" the summons in the game... (Pokos or Fighters)
I mean, could you add the option to change the "attitude" (idk if this is the correct word) of the summoned?
So you can change from an aggressive attitude to a defending attitude...

This way, if the summoned is in aggresive mode, it will attack and everything...
But if is in defending mode, it will no attack... just follow you, buff (DGFury) or cure curses(DGRage) to you and your party... This way the summoned will not get aggro from mobs and will avoid to get killed (unless it gets hurt from an AoE or such). ;D

Or the option to enable/disable any skill of the summoned (autoattack included) to do the same as the attitude idea... <3

Srry for my engrish, ask anything if you don't understand.. Thnx!! What do you say about it?

...it ain't about how hard you hit, it's about how hard you can get hit and keep moving forward...

Summons
« Reply #1 on: May 14, 2015, 05:54:26 AM »
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Ah, it would be nice :), it also changes the " way of putting " the personage, but I do not believe that this him of advantage at the moment of fighting 8)(Aggressive, passive and normal attitude)(Character position changes)
« Last Edit: May 14, 2015, 05:58:19 AM by MajinMusic »

Summons
« Reply #2 on: May 14, 2015, 06:12:18 AM »

    Offline Silencer

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Actually, you're english is quite good  ;D
About your idea, I love it! I don't know about anyone else, but I think that would make a lot of things like dungeons easier and makes more strategies for players to explore when making a team.
10/10! I think this will be phenomenal to add to the game!

Summons
« Reply #3 on: May 14, 2015, 06:36:03 AM »

    Offline chano

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Ah, it would be nice :), it also changes the " way of putting " the personage, but I do not believe that this him of advantage at the moment of fighting 8)(Aggressive, passive and normal attitude)(Character position changes)
Los personajes no, me referia a los dragones de los pokos o a los fantasmitas de los fighters :)

Actually, you're english is quite good  ;D
About your idea, I love it! I don't know about anyone else, but I think that would make a lot of things like dungeons easier and makes more strategies for players to explore when making a team.
10/10! I think this will be phenomenal to add to the game!
Ohh thnx!!, I'm still practising it almost everyday :D
I thought the same, it could help a lot both PVP and PVE  ;D

...it ain't about how hard you hit, it's about how hard you can get hit and keep moving forward...

Summons
« Reply #4 on: May 14, 2015, 06:44:16 AM »

    Offline Aethelred

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This reminsds me of the companions on SWTOR... If they are active, they will attack mobs and heal you(if their class is healer). If they are in passive, they don't attack, only follow you (yeah, they just stand there doing nothing).
Am I allowed to be an edgy emo teen girl even though I'm a male adult?

Summons
« Reply #5 on: May 14, 2015, 06:48:05 AM »

    Offline Rogue

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The idea is good. I like it.
    
Dawning a new Radiant Strength
Join Radiant Dawn

Summons
« Reply #6 on: May 14, 2015, 07:41:44 AM »

    Offline SSJGGoku

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I like this idea. Seems like it would make a nice addition to DBOR in a update

Special thanks to Kaiza for this awesome sig!

Summons
« Reply #7 on: May 14, 2015, 07:46:11 AM »

    Offline GogetaAR

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Actually, you're english is quite good  ;D
About your idea, I love it! I don't know about anyone else, but I think that would make a lot of things like dungeons easier and makes more strategies for players to explore when making a team.
10/10! I think this will be phenomenal to add to the game!
...you're English is quite good...  :vomit: :vomit: :vomit:

Made by Kaiza.

Summons
« Reply #8 on: June 06, 2015, 12:10:14 AM »

    Offline Iceman

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Poko dragon summons are fine, only that fat one sucks a lot lol.
He was defence type, tanker and dmg too low.

Soo defence/tanker and attacker, poko had them both.

Only summon that really sucks it is figher one, it goes there and explode or he pull mobs at him then you can kills mobs one by one or blast them all with big bang.
« Last Edit: June 06, 2015, 12:14:36 AM by Iceman »
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Summons
« Reply #9 on: June 06, 2015, 12:14:29 AM »

    Offline Komatsuna

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I like this idea. i dont want my summons to be running around and kill stuff and then die...

Perfect... another one of those guys.

Summons
« Reply #10 on: June 06, 2015, 12:15:34 AM »

    Offline Iceman

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I like this idea. i dont want my summons to be running around and kill stuff and then die...

LOOL.
You are there soo give them support and don't summon them in place with a lot of mobs. haha
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Summons
« Reply #11 on: June 06, 2015, 12:17:02 AM »

    Offline Shyruni

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Hard for me to say since I haven't ever really played with Poko (wanted to though), but it seems like a decent idea.  Most RPGs have similar commands for NPC characters, such as "be aggressive, stay focused on safety", etc,  I don't know how much I would change between commands, but I do think it's worth looking into. 8)
We WILL Protect the Peace!

Summons
« Reply #12 on: June 06, 2015, 01:07:47 AM »
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If i remember, as a fighter i could summon a ghost to help me fight. (I almost never really used it in real lvling or dungeons unless we had no tank and need it to pull agro) I dont mind if they go around killing things or to die. I did like to use my Ghost on My low lvl guild members though. Watching them fight it was funny.(it was for there rotation training) They would get all happy if they killed it, Then i would say. " Okay, great, but you're still in a duel with me. So show me what you got." and they would freak out xD


Summons
« Reply #13 on: June 06, 2015, 02:44:32 AM »

    Offline drfever01

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Would there also be a way to increase their stats for higher caps? At lower caps they are fine.  But in the much later caps that become under powered.  So maybe make it so that their stats are affected by a % of yours. Since adding more skill points into them isn't really an option lol