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Topic: Crane master debuff build.  (Read 2169 times)

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Crane master debuff build.
« on: March 14, 2015, 06:52:32 AM »

    Offline KeedoZzZ

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This build is open for change through this point but ONLY within the 3 points described in this post.
The points are interchangeable  between the 5 condition skills at the bottom of the Crane tree (you truly have 8 points to use counting 1k slashes but in this build it will always be maxed:5 ) It is up to you where you choose where to put those points.

However it is highly recommended between the following skills:
Energy Heat wave :superangry:
Spirit Tongs :vomit:
Freeze :r_conspicuous:

Edit:(Level 70 cap) http://dborevelations.com/forums/index.php?action=skillcalc_class3#Crane-Hermit-04001004001004004000330300013151110113231230040100305
I took a second look at the skills and thought that the 5 seconds of confusion/para would do no relavance other then saving your group members in some instance. So this edit puts 3 points into spirit tongs which has more of an effect on PVP can be used with double bleed or double gut buster. The other 2 points is put into success rate sorry for earlier mix up on excluding this passive it slipped my mind

Edit 2: (Alternate 70 cap build) http://dborevelations.com/forums/index.php?action=skillcalc_class3#Crane-Hermit-04001004001004004000330300013151110113231330040100115
The difference here is that spirit tongs isnt given as many points with only a single compared to its 3 in the build above. Instead the other 2 points are given to Freeze for maximum well...freeze and Energy Heat Wave since Searing crane will be your main squeeze itll be usefull to confuse a target as an immediate stun after Searing Crane (or fiery shout if your into that :vomit: )

Every other cap:
Level 38:
http://dborevelations.com/forums/index.php?action=skillcalc_class3#Crane-Hermit-04001004001004004000330100013111110011000200000000000
Level 50:
http://dborevelations.com/forums/index.php?action=skillcalc_class3#Crane-Hermit-04001004001004004000330100013121110113221220010000000
Level 60:
http://dborevelations.com/forums/index.php?action=skillcalc_class3#Crane-Hermit-04001004001004004000330300013121110113231220030100301

---------------------------------------------------------------------------------------------

Through time away from dbo. Experience gained playing other mmo filling the void. And abit of growing up. ;)

Ive came up with a build that is actually pretty simple but rather something im proud of at the same time.

I love that it contradicts the crane i created before that focused on pure energy attacks without losing DOT damage and in no way uses physical (searing crane mystical crane typhoon were axed in that build)

--------------------------------------------------------------------------------------------

The idea behind this one dives back into the physical tree only briefly for Max Searing Crane, a highly useful skill that not many players have countermeasures for once it takes effect.

While it sounds pretty traditional for a crane that wants a useful attack I would also like to say that that very skill will become your most used attack 99% of the time if you wish to do the max damage.
(As support build your options are limited sorry  :'( )

Keeping this short this is a

-True Debuffer/Sub-Healer/Physical attack/Physical crit build

Im not saying I am the first ever to do this just saying I grew out the mindset of

"I wana nuke everything pure energy like a turtle"

"I dont want that skill it doesnt look cool/ that skill is gay"


-------------------------------------------------------------------------

The 5 skills at the bottom of the crane tree are all very usefull and those points can be distributed however one sees fit some of you may not want Thousand slashes to be an aoe so you put only 4 things up from there either among those 5 skills or mabe add that last point to freeze. Up 2 u.

Edit: oh ya dont put skill points into Spritit Wave though it only paras when you go into the retard solid bleed tree for spiritualist. (waste 3 points)

I didnt spell check write me a letter about it.....
« Last Edit: March 17, 2015, 06:15:57 AM by KeedoZzZ »

Crane master debuff build.
« Reply #1 on: March 14, 2015, 07:27:13 AM »

    Offline Aeris

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"Master Debuff Build" and you don't have Success Rate passive.
You have to leave burn on your oponnent first to use Energy Hate Wave. Searing Crane is a burn skill, but I don't think it will be usefull with Energy Hate Wave because of its cast time.

Crane master debuff build.
« Reply #2 on: March 14, 2015, 07:39:38 AM »

    Offline KeedoZzZ

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"Master Debuff Build" and you don't have Success Rate passive.
You have to leave burn on your opponent first to use Energy Hate Wave. Searing Crane is a burn skill, but I don't think it will be useful with Energy Hate Wave because of its cast time.

I saw that and was hoping no one would see untill i edit lol im taking a second look I originally had it their but took it out because I did not see much of a difference with it so i will look at it again so might have jumped the gun a tiny bit. My error can be fixed from the 10 points in thousand slashes and energy wave as I see fit b/c its technically not REQUIRED for any of those skills to be maxed when u look at their relevance.

Cast time is a problem but a good crane has to use the common slow and sleep skills while at the same time utilizing the master fan out to knock enemies down from 45m . It is obviously not a skill to just use. Cranes fight over time but with searing crane and dodon barrage those 2 skills should do in most enemies.

To be any use in pvp the crane must have an incredible amount of physical attack/crit to be effective and they should be fine.

And the mindset behind this build is maximum use of the debuffs and support skills for PVE/PVP heavy on the support role (2 heals)

Crane master debuff build.
« Reply #3 on: March 15, 2015, 04:39:38 PM »

    Offline drfever01

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idk i kind of like this one

http://dborevelations.com/forums/index.php?action=skillcalc_class3#Crane-Hermit-01001004001000001000030330013156110113231330540100005

KOK for increase crit/damage/speed. dodon ray hurts a lot acutally, lol so does mystical crane typhoon. weaken defense doesn't affect DoT only the initial damage of the skill and i think you could use those points elsewhere =P. i've never used those four skills above 1k slashes but i always hear people say they are terrible. but idk much about them sorry. and then you got freeze KD sleep and slow. so you should be able to hold targets in place pretty well. ^^


Crane master debuff build.
« Reply #4 on: March 15, 2015, 10:22:14 PM »

    Offline DevilFruit

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idk i kind of like this one

http://dborevelations.com/forums/index.php?action=skillcalc_class3#Crane-Hermit-01001004001000001000030330013156110113231330540100005

KOK for increase crit/damage/speed. dodon ray hurts a lot acutally, lol so does mystical crane typhoon. weaken defense doesn't affect DoT only the initial damage of the skill and i think you could use those points elsewhere =P. i've never used those four skills above 1k slashes but i always hear people say they are terrible. but idk much about them sorry. and then you got freeze KD sleep and slow. so you should be able to hold targets in place pretty well. ^^
It looks good, hope people will agree with me.
My name ain't Mohammed Keeth
Shinigami is RECRUITING Click on the image if interested.

Crane master debuff build.
« Reply #5 on: March 16, 2015, 12:09:16 PM »

    Offline KeedoZzZ

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idk i kind of like this one

http://dborevelations.com/forums/index.php?action=skillcalc_class3#Crane-Hermit-01001004001000001000030330013156110113231330540100005

KOK for increase crit/damage/speed. dodon ray hurts a lot acutally, lol so does mystical crane typhoon. weaken defense doesn't affect DoT only the initial damage of the skill and i think you could use those points elsewhere =P. i've never used those four skills above 1k slashes but i always hear people say they are terrible. but idk much about them sorry. and then you got freeze KD sleep and slow. so you should be able to hold targets in place pretty well. ^^

Its all fine and dandy im but here's the thing my build is meant to stick to support. Severe debuffs and minor heals.

The 3 points i have down at the bottom for spirit tongs is highly effective to slow the dps of other players as a SUPPORT role. You can imagine how much that helps in pvp since it easily activates after double bleed.

I the absolute only reason I put any points into the spirit side at all is for dodon barrage (physical defense debuff) and master fan out (highly effective long range kd).

KOK is good in damage build but has no relevance for support if you gotta focus healing yourself or need to use any chips to maintain your HP so I axed it. Also the reason for mystical crane typhoon not being there since DPS isnt really an aiming point but if I had the extra points id put it there to have Pure physical attacks.

I know dodon hurts alot my last attack build which i will post had it as my main squeeze crit at 6-7k when you have TONS of energy attack but I realized that its kind of pointless to have 2 bleeds as your main attacks since dodon barrage will be my only bleed skill. Remember if your going support your attacking options are limited think of this like a dende and not the generic all humans must hurt classes.

Weaken defense is a debuff all the same and ya the initial damage will mean alot when Searing crane nukes them for 10-15k (my plan for it)

Let me take out that speculation b/c from experience on the outside ya the all pretty bad but PVE standards 2 of those skills can be maxed to stun/confuse an entire area giving time for your party to recover. Spirit tongs increase the target's cooldown so its more on pvp. I will say spiritual sensation might be the worse skill out of them all having almost no purpose cutting the user's ep but could have tiny use in pvp when faced with a group of super saiyans.


I also took the time to put my build for every cap (assuming 38 will move to level 50 and so on like dbo has done)

They all emphasize debuffs/heals so each cap should have almost the end result of how the support crane will be endgame (excluding level 38 cap heals wont be as reliable but 38 isnt that hard a cap so its fine ;D)

I'll keep it up for about a month then taking this down dont want too many copies of me if it gets to that point  ;)
« Last Edit: March 17, 2015, 02:56:54 AM by KeedoZzZ, Reason: Merged DoublePost »

Crane master debuff build.
« Reply #6 on: March 17, 2015, 03:04:57 AM »

    Offline drfever01

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OK you seem to know what you are doing sorry for the confusion.  ^^


Crane master debuff build.
« Reply #7 on: March 17, 2015, 05:35:15 AM »

    Offline KeedoZzZ

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OK you seem to know what you are doing sorry for the confusion.  ^^

No problem if I couldnt have explained it (not saying I do a great job at that) then I wouldnt trust me niether.

Crane master debuff build.
« Reply #8 on: March 17, 2015, 06:04:23 AM »

    Offline DevilFruit

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Your builds are alright.
My name ain't Mohammed Keeth
Shinigami is RECRUITING Click on the image if interested.

Crane master debuff build.
« Reply #9 on: March 17, 2015, 06:19:51 AM »

    Offline KeedoZzZ

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Your builds are alright.

Thanks! I put a little thought into it

Crane master debuff build.
« Reply #10 on: March 17, 2015, 07:39:49 AM »

    Offline Aeris

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« Last Edit: March 17, 2015, 07:44:38 AM by Aeris »

Crane master debuff build.
« Reply #11 on: March 17, 2015, 08:37:35 AM »

    Offline KeedoZzZ

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I'll make a crane too, but I'm not sure the build I'm going to use in every cap. Maybe something like these:

38 cap

http://dborevelations.com/forums/index.php?action=skillcalc_class3#Crane-Hermit-01001024001040001040030300013211110011000100000000000

Spirit Ball is needed in my opinion, to kill fast classes like SK in this cap. You have two skills with KD and two bleed skills.

50 cap

http://dborevelations.com/forums/index.php?action=skillcalc_class3#Crane-Hermit-01001004001000001000030300013224112143211320110000000

55 cap

http://dborevelations.com/forums/index.php?action=skillcalc_class3#Crane-Hermit-01001004001000001000030300013235112113211330320100001

60 cap

http://dborevelations.com/forums/index.php?action=skillcalc_class3#Crane-Hermit-01001004011000071000030300013231112113211320430100001

70 cap

I wanna test some skills in this cap, don't have a build now.
I like all your builds and I like talking about them it excites me for the game  :r_flame:

38 tree, I love the damage you will be putting out I personally tested destructo and spirit ball in tw when cap was 38 then it worked like a charm and dodon was icing on the cake when all the DoT passives maxed.

50 tree, takes a huge left turn from 38 (but its just fine those 38 skills would go bad anyway) the 2 fast skills spirit ball & destructo disc begin to lose its teeth due to the overall class development. So this build prioritizes Pure energy damage(nuke) + DoT + a sprinkle of physical......Your gonna hurt people but its gonna take some time compared to last cap (lost 2 of 3 fast cast skills)still got dodon  ;D
~Basically no problem here just noticing the transition from last cap  :r_worried: ~

55 tree, wow I should make one of these shouldnt I  :-[
anywho~~~I notice you divert from using tri beam and put more into mystical crane typhoon its a great skill and your damage would still be nice but with tri beam gone you lose the ability to do massive damage(nukes) so all of this tree is made up of DoTs sprinkled all over with no real Nukes like before and Dodon still up there doing a nice chunk    ;D for a fast attack doing some quick dps + DoT.

60 tree, is my least favorite of yours
I havent used it too much nor have I tested it fully but Solid bleed yuks me out waste of 8 points there.
DODON NOOOO  :'( there goes your quickest attack dropped 5 points.
Cant say mystical crane typhoon worth putting past even 1 its good at base
Id say max searing crane I know you think it takes a while but you can stun+slow all day to NUKE and do heeps of DoT that people dont normaly gear for (burn damage)




Crane master debuff build.
« Reply #12 on: March 17, 2015, 09:18:12 AM »

    Offline Aeris

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I like all your builds and I like talking about them it excites me for the game  :r_flame:

1 38 tree, I love the damage you will be putting out I personally tested destructo and spirit ball in tw when cap was 38 then it worked like a charm and dodon was icing on the cake when all the DoT passives maxed.

2 50 tree, takes a huge left turn from 38 (but its just fine those 38 skills would go bad anyway) the 2 fast skills spirit ball & destructo disc begin to lose its teeth due to the overall class development. So this build prioritizes Pure energy damage(nuke) + DoT + a sprinkle of physical......Your gonna hurt people but its gonna take some time compared to last cap (lost 2 of 3 fast cast skills)still got dodon  ;D
~Basically no problem here just noticing the transition from last cap  :r_worried: ~

3 55 tree, wow I should make one of these shouldnt I  :-[
anywho~~~I notice you divert from using tri beam and put more into mystical crane typhoon its a great skill and your damage would still be nice but with tri beam gone you lose the ability to do massive damage(nukes) so all of this tree is made up of DoTs sprinkled all over with no real Nukes like before and Dodon still up there doing a nice chunk    ;D for a fast attack doing some quick dps + DoT.

4 60 tree, is my least favorite of yours
I havent used it too much nor have I tested it fully but Solid bleed yuks me out waste of 8 points there.
DODON NOOOO  :'( there goes your quickest attack dropped 5 points.
Cant say mystical crane typhoon worth putting past even 1 its good at base
Id say max searing crane I know you think it takes a while but you can stun+slow all day to NUKE and do heeps of DoT that people dont normaly gear for (burn damage)

1- Yeah, it's for that. At lvl 38 cap classes like MAs for example will be fastest to kill, surely you'll only need DOT skills and the stuns. But good SKs or Ultimate will be harder only with DOT.



Just an example of a good ultimate at lvl 38 cap.

2- You're right. Here is important to have good DOT skills and make a good damage with Tri Ben Cannon. Energy skills are more needed in early caps for crane. Mystical Crane Typhon has good bleed. Maybe you can fix and add kame's spiritualist tree to have two KDs again.

3- Yeah, 55-70 crane builds for me should be just with DOT skills. No more damage skills like Tri Benn Cannon. Just focus on DOTs and try to get the better of them, cause that's crane speciallity. By the way you get in this cap 1k slashes to make good dmg.

4- Lv. 60 cap everybody who face crane, will have 100% antibleed dude. Dodon Ray becomes useless, because its base dmg is too low. In this cap will change a lot for my crane, because first I'm going to set up him with physical critic%, no energyctitic% like in early caps. Solid Bleed is a good skill with all dot passives and good gear. Also, is a burn skill, antibleed won't effect you. The reason I maxed Mystical Typhon is it has good dmg base (not like dodon ray).

I like Searing Crane too, is one of the strongest DOT skills. Pretty Sure I'll use it on lvl 70 cap.

Crane master debuff build.
« Reply #13 on: March 17, 2015, 09:59:19 AM »

    Offline KeedoZzZ

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1- Yeah, it's for that. At lvl 38 cap classes like MAs for example will be fastest to kill, surely you'll only need DOT skills and the stuns. But good SKs or Ultimate will be harder only with DOT.

Just an example of a good ultimate at lvl 38 cap.

2- You're right. Here is important to have good DOT skills and make a good damage with Tri Ben Cannon. Energy skills are more needed in early caps for crane. Mystical Crane Typhon has good bleed. Maybe you can fix and add kame's spiritualist tree to have two KDs again.

3- Yeah, 55-70 crane builds for me should be just with DOT skills. No more damage skills like Tri Benn Cannon. Just focus on DOTs and try to get the better of them, cause that's crane speciallity. By the way you get in this cap 1k slashes to make good dmg.

4- Lv. 60 cap everybody who face crane, will have 100% antibleed dude. Dodon Ray becomes useless, because its base dmg is too low. In this cap will change a lot for my crane, because first I'm going to set up him with physical critic%, no energyctitic% like in early caps. Solid Bleed is a good skill with all dot passives and good gear. Also, is a burn skill, antibleed won't effect you. The reason I maxed Mystical Typhon is it has good dmg base (not like dodon ray).

I like Searing Crane too, is one of the strongest DOT skills. Pretty Sure I'll use it on lvl 70 cap.
Nice vid I cant find those under english names ima take a look under korean characters later.

Your got me there guess i didnt think about dodon in the later levels but I wasnt planning to max that anyway I just seen it as a must have for damage cranes till now.
My last build did have it maxed regardless of my knowledge of anti-bleed b/c I was almost Pure energy build and it could crit ALOT if I recall right, I will try and post a video of that build later.

I can see the base damage for mystical crane typhoon doing some damage but it still doesnt feel like the base damage increases enough for me to max it. Ill look at it some more

In the off chance they dont have anti-bleed dodon barrage u can always silently bleed them when you cast sleep on your opponent. But thats ofc not why I maxed it as I see the need for the debuff aspect in party play (pvp,pve)

Searing Crane is basically the only reason I max DoT and will be my main attack 50 + its almost a must.

WOW WOW WOW I never thought id consider solid bleed in my build it actually does alot of burn damage  :r_worried:

tobad it takes so many skill points gonna be hard to work around that I hope a change in dbor is to make it cost less

This looks like the direction your 70 build is going:

http://dborevelations.com/forums/index.php?action=skillcalc_class3#Crane-Hermit-01001004011000081000030300013251112113231320530100005
« Last Edit: March 17, 2015, 10:05:27 AM by KeedoZzZ, Reason: skill tree add »