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Topic: Suggestion to make the gameplay 2x better (level cap)  (Read 2854 times)

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Suggestion to make the gameplay 2x better (level cap)
« on: January 13, 2014, 05:52:53 AM »

    Offline nikolassj

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Hello guys am sure most of you know who am. If you don't..well...too bad.
Anyways am sure that most of us are bored from doing 5-10k exp quests and most of them get very long and boring at level 48-55.
So here is my suggestion. Increase the EXP gains from quests by a lot! Make it worth our while and increase the level cap to 150-200 so we can max all skills and do a lot of plays.

The builds were so limited in DBO TW,HK,KR. You either follow the meta and be successful or you don't and be useless. Also i thought about it...this way we might be able to balance out every class? Interesting huh? (Or break the balance...still worth a try!) Also think about the base stats that every class would have at level 150-200? Base HP 20k for the human race perhaps and one shooting won't be possible but critical strikes will still hurt.
And if we get both psychical and energy weapons we could play PvE & PvP MA class, a lot of strategies and tons of ways to have fun!

Anyways good luck with the project i never imagined that you guys would get so far :p!
« Last Edit: January 13, 2014, 05:54:47 AM by nikolassj »

Suggestion to make the gameplay 2x better (level cap)
« Reply #1 on: January 13, 2014, 07:00:41 AM »
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One Question: Do you hate DBO?

sry if i sound harsh now but this is just a real big shit.....
*click for original size*

Suggestion to make the gameplay 2x better (level cap)
« Reply #2 on: January 13, 2014, 07:05:54 AM »

    Offline Windorf

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One Question: Do you hate DBO?

sry if i sound harsh now but this is just a real big shit.....

Yea, the OP thinks this is a good idea. On paper, it might be. But in reality it's not great and would totally kill the game.

Suggestion to make the gameplay 2x better (level cap)
« Reply #3 on: January 13, 2014, 07:06:23 AM »

    Offline Takaroku

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It's very likely that the exp will be increased but raisin the lvl cap that much doesn't seem like it's going to happen and it doesn't seem practical. The team is tryin to balance the game and this seems to be leaning towards humans.... Lol
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Suggestion to make the gameplay 2x better (level cap)
« Reply #4 on: January 13, 2014, 07:07:14 AM »

    Offline Rayleigh

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well about balancing they can just balance the current skills and about and it will take the same time to level up if they just double the exp from each quest (and killing mobs as well) so it's the same

Suggestion to make the gameplay 2x better (level cap)
« Reply #5 on: January 13, 2014, 07:09:28 AM »

    Offline Sexy

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Level cap to 150-200, are you crazy?

Suggestion to make the gameplay 2x better (level cap)
« Reply #6 on: January 13, 2014, 07:10:03 AM »
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we don't even have to change anything about exp ....only quests for lvl 50-55 should give more exp....
*click for original size*

Suggestion to make the gameplay 2x better (level cap)
« Reply #7 on: January 13, 2014, 07:12:24 AM »

    Offline Takaroku

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Level cap to 150-200, are you crazy?
I believe so, we haven't even gotten to lvl 100 yet...
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Suggestion to make the gameplay 2x better (level cap)
« Reply #8 on: January 13, 2014, 07:14:18 AM »
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we don't even have to change anything about exp ....only quests for lvl 50-55 should give more exp....
This will diffidently decrease the rage quit percentage for solo players by 100.  ;D
"I won't give up!"

Suggestion to make the gameplay 2x better (level cap)
« Reply #9 on: January 13, 2014, 07:20:19 AM »

    Offline Chadek

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i dont want new game with 200 naughtyword levels, i want same old DBO but balanced now :P

Suggestion to make the gameplay 2x better (level cap)
« Reply #10 on: January 13, 2014, 07:22:36 AM »

    Offline Bardock

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150 lvl cap? wtf that will make it boring as shit
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Suggestion to make the gameplay 2x better (level cap)
« Reply #11 on: January 13, 2014, 07:27:34 AM »

    Offline Ren

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I'll rage quit if the cap is 100

Suggestion to make the gameplay 2x better (level cap)
« Reply #12 on: January 13, 2014, 07:28:56 AM »

    Offline Guest999

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just .......... NOPE!!
[

Suggestion to make the gameplay 2x better (level cap)
« Reply #13 on: January 13, 2014, 07:41:49 AM »
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 ??? lvl 200? We haven't even gotten to lvl 80 cap yet. besides increasing the lvl cap to 100 would have to mean two additional maps has been revealed on the world map. The exp from monsters and quests below and above lvl 50-55 should be left alone. I think the reason your suggesting this is for more skill points( like 2 skill points per level). I don't mind 1 additional skill point per lvl, But be that as it may. This would take away the challenging and fun experience that DBO offers. In other words, Level 150-200 shouldn't happen in this generation just...No!
« Last Edit: January 13, 2014, 07:45:00 AM by xXxSonGokenxXx »
"I won't give up!"

Suggestion to make the gameplay 2x better (level cap)
« Reply #14 on: January 13, 2014, 07:46:55 AM »

    Offline ZTV

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well in my opinion level 50-60 was pretty hard, mainly 55-60. If anything i think they should put more quest in that section, not to make it really easy .... but just a little easier then it is now :3 <333333333333333333333333   


Suggestion to make the gameplay 2x better (level cap)
« Reply #15 on: January 13, 2014, 08:51:51 AM »
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lol no....50-55 was hard....especially for ppl who were playing dbo before flying was added xD

55-60 was really easy....4 hours max. and you were lvl 60...
*click for original size*

Suggestion to make the gameplay 2x better (level cap)
« Reply #16 on: January 13, 2014, 08:59:49 AM »

    Offline Takaroku

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49-55 had plenty of quests to keep you occupied, it's almost impossible to run out quests If you do run out of quests that means you have skipped quests because you either were to lazy or didn't really care for them. By the end of the game I still about 25+ quests left, including papaya, just gotta have the patience to grin through 49-55 and help. This kind of made you feel more attached to your character other than rage quitting. Always want the easy way out...

Just adding my 2 cents
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Suggestion to make the gameplay 2x better (level cap)
« Reply #17 on: January 13, 2014, 09:00:34 AM »
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LOL
I am main Healer, if you want to kill me just say it.
And if you increase even more the cap, it will only show even more how unbalanced the classes are.

Although it would be nice to balance the ssj, who can use all the normal abilities and give zero fucks to those ones that have to transform and lose EVERY SKILL POINT already spent on active skills.

Suggestion to make the gameplay 2x better (level cap)
« Reply #18 on: January 13, 2014, 09:01:23 AM »

    Offline Trender

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49-55 had plenty of quests to keep you occupied, it's almost impossible to run out quests If you do run out of quests that means you have skipped quests because you either were to lazy or didn't really care for them. By the end of the game I still about 25+ quests left, including papaya, just gotta have the patience to grin through 49-55 and help. This kind of made you feel more attached to your character other than rage quitting. Always want the easy way out...

Just adding my 2 cents
Yes, there was a lot of quest, but long and hard for naughtyword experience

Suggestion to make the gameplay 2x better (level cap)
« Reply #19 on: January 13, 2014, 09:10:46 AM »

    Offline Sevenbelo

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LOL
I am main Healer, if you want to kill me just say it.
And if you increase even more the cap, it will only show even more how unbalanced the classes are.

Although it would be nice to balance the ssj, who can use all the normal abilities and give zero fucks to those ones that have to transform and lose EVERY SKILL POINT already spent on active skills.
Don't forget that you must spend skill points to use your transformation-only damage dealing skills. Humans doesn't have that problem, but that discussion should continue on another topic.
DW and Plasma player. In before FotM.

Suggestion to make the gameplay 2x better (level cap)
« Reply #20 on: January 13, 2014, 09:14:04 AM »

    Offline Obscure

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I agree that we should have more freedom in our builds and matches should last more, no more 1 hit... but they can do this without increase the level cap.

For builds, just make easier to reset them (from NPC with a small fee) and for crit there was a good idea on dbocom (maybe from Dumke), anticrit should reduce the critical damage and not the chance to receive a critical (with an anticrit cap).

So let's say your opponent have 50% anticrit, if you land a crit the damage will be base damage+50% (100-50%) crit damage (just an example). Of course also the classes that don't rely on crits should be reworked (like SKs skills damage, etc)
« Last Edit: January 13, 2014, 09:33:09 AM by Obscure »

Suggestion to make the gameplay 2x better (level cap)
« Reply #21 on: January 13, 2014, 09:43:18 AM »

    Offline Zoblod

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They Should add more quests in lvls around like 55-65 cause that was pretty hard for me it took me like forever to lvl and i was raging so yeah adding more quests in would make the game a bit better but after they do that they should increase the lvl cap after a while.

Suggestion to make the gameplay 2x better (level cap)
« Reply #22 on: January 13, 2014, 09:45:42 AM »

    Offline nikolassj

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Let me ask you one question. What will all of you do once you hit level 70? And do all PvE content over 10 times?
Sit on platform afk?
With this idea PvP will be a lot better. You have to think outside the box guys....

The team can make a private server (they've proven it) but they surely can't make new dungeons and PvE content (i think LOL)

A game without a goal is boring with a level 100-150 we get to think about more stuff: Itemization (in many many new ways), builds,strategies for PvP & PvE...etc.

On the previous DBO versions: Stack Crit & Dex...gg am geared am all ready to roll. (human players logic).

Suggestion to make the gameplay 2x better (level cap)
« Reply #23 on: January 13, 2014, 09:54:45 AM »

    Offline Obscure

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Even with lvl 150 it's the same situation when you reach level cap... About pvp they're working to balance it, so I guess it will be funnier and interesting.
« Last Edit: January 13, 2014, 10:03:03 AM by Obscure »

Suggestion to make the gameplay 2x better (level cap)
« Reply #24 on: January 13, 2014, 10:02:32 AM »

    Offline keredvin

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I understand the theory behind it, but from an appealing view set, having over 100 levels is just not realistic to a lot of players. Personally, I would hate having to level to 200. PvE gets boring as well, not to mention the armour that would have to be designed, coded and implemented into the game. It would take some time. So it would be better the just balance as many skills as possible now, then think about a higher level cap than 70.

If the game eventually reached level 100, I would believe that would be as high as it would go.
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