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Topic: I have a suggestion  (Read 3399 times)

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I have a suggestion
« on: December 23, 2014, 08:19:20 AM »

    Offline habbo154

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wanted to make a suggestion  you could leave One option when creating the character of the body shape, as skinny , muscular and fat . At least in the Majin, could be thus.

Since many, left to play with, majin for being fat

I have a suggestion
« Reply #1 on: December 23, 2014, 08:47:58 AM »
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This is actually a pretty good idea.

I have a suggestion
« Reply #2 on: December 23, 2014, 08:51:41 AM »

    Offline Rogue

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wanted to make a suggestion  you could leave One option when creating the character of the body shape, as skinny , muscular and fat . At least in the Majin, could be thus.

Since many, left to play with, majin for being fat

Its a cool idea but why limit it to only majins. What if i want a fat human?
    
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I have a suggestion
« Reply #3 on: December 23, 2014, 08:59:58 AM »

    Offline Syree17

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Its a cool idea but why limit it to only majins. What if i want a fat human?
why would you want a fat human. LOL

I have a suggestion
« Reply #4 on: December 23, 2014, 09:02:20 AM »

    Offline Iceman

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wanted to make a suggestion  you could leave One option when creating the character of the body shape, as skinny , muscular and fat . At least in the Majin, could be thus.

Since many, left to play with, majin for being fat

Haha well if this can be added, it would be cool.

I would pick namek and play as FAT!



FAT TANKER!!!
IGN: IcemanBos
Class: Shadow Knight
Guild: Pride Warriors

I have a suggestion
« Reply #5 on: December 23, 2014, 09:30:17 AM »
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Lol you people want to be fat? XD
Thats the most weird thing I've heard.
" If you have power, you become alienated and also arrogant, even if you are coveted and sought after at first "
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I have a suggestion
« Reply #6 on: December 25, 2014, 01:49:08 AM »

    Offline Spark

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wanted to make a suggestion  you could leave One option when creating the character of the body shape, as skinny , muscular and fat . At least in the Majin, could be thus.

Since many, left to play with, majin for being fat
Fat majins > All


Poof

I have a suggestion
« Reply #7 on: December 25, 2014, 01:56:25 AM »

    Offline Rogue

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Fat majins > All

It would be cool If we could make fat charcters no matter what race.
    
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I have a suggestion
« Reply #8 on: December 25, 2014, 03:31:52 AM »

    Offline BlackBR

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without prejudice  ;D ! there are people who when creating your character likes to leave the similar aspects of himself...but does not mean that the person is fat, it is required to create a fat character, this will of course like it
« Last Edit: December 25, 2014, 03:35:11 AM by BlackBR »

I have a suggestion
« Reply #9 on: December 25, 2014, 03:51:03 AM »

    Offline Rogue

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without prejudice  ;D ! there are people who when creating your character likes to leave the similar aspects of himself...but does not mean that the person is fat, it is required to create a fat character, this will of course like it

But it would be cool. What if i want a fat human. Like Yajiorbe.
    
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« Reply #10 on: December 25, 2014, 04:01:35 AM »
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But it would be cool. What if i want a fat human. Like Yajiorbe.


I would definitely play with a fat namek or human. I enjoyed playing with a fat Majin cuz it was a nice change of pace, seeing something different than the same old martial artists all wanting to be goku or vegeta lol


I have a suggestion
« Reply #11 on: December 25, 2014, 04:04:19 AM »

    Offline Rogue

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I would definitely play with a fat namek or human. I enjoyed playing with a fat Majin cuz it was a nice change of pace, seeing something different than the same old martial artists all wanting to be goku or vegeta lol

exactly man. Now I wouldn't play as a fat one for my main characters but I would make one
« Last Edit: December 25, 2014, 04:11:52 AM by Rogue »
    
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« Reply #12 on: January 31, 2015, 10:14:44 PM »

    Offline Hellu

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There are already models with different body types in game.
These NPC models could be used in character creator with some modifications.
It isn't that complicated.

Like giving nemecian 3D model majin textures with some tweaks would give super Buu body type for majins.


Spoiler for Hidden:
WTF I am talking about  :r_conspicuous:
« Last Edit: January 31, 2015, 10:16:31 PM by Hellu »


While dogs bark, We fight.
While dogs howl, We kill.
While dogs fight for fame,
United as One Fist & One blood,
We stand for Our Honor.
      Baltic Wolves


Some serious brainstorm how to make DBO a better place for everyone : http://www.docdroid.net/JLD9cyd/dragonball-private-server-project-brainstorm.pdf.html

I have a suggestion
« Reply #13 on: February 01, 2015, 02:02:08 AM »

    Offline SantiHN

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There are already models with different body types in game.
These NPC models could be used in character creator with some modifications.
It isn't that complicated.

Like giving nemecian 3D model majin textures with some tweaks would give super Buu body type for majins.


Spoiler for Hidden:
WTF I am talking about  :r_conspicuous:
How do you implement it in the actual game engine? Where do you get the animations?  :r_worried:

I have a suggestion
« Reply #14 on: February 01, 2015, 02:08:41 AM »

    Offline Hellu

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Like I said I have no idea what I am talking about :O


While dogs bark, We fight.
While dogs howl, We kill.
While dogs fight for fame,
United as One Fist & One blood,
We stand for Our Honor.
      Baltic Wolves


Some serious brainstorm how to make DBO a better place for everyone : http://www.docdroid.net/JLD9cyd/dragonball-private-server-project-brainstorm.pdf.html

I have a suggestion
« Reply #15 on: February 01, 2015, 02:58:00 AM »

    Offline SantiHN

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Like I said I have no idea what I am talking about :O
About the game implementation I have no idea how the team can handle it.

About the animations, that I know. You have to make every single animation for each race, class, skill. Of course for you to animate the "tweaked" model (Which actually does sound like a good idea, but at the same time it kinda doesn't), you have to rig it. You can't just use other classes animations because you can't expect the animation and rig from a slim swordsmaster to perfectly work with your fat swordsmaster. The model would have alot of unexpected changes (warp, shading problems, polygons interpenetrating).

It seems like a looooooooong way before this becomes an actual thing (if it ever does).

I have a suggestion
« Reply #16 on: February 02, 2015, 05:29:07 AM »

    Offline Hellu

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About the game implementation I have no idea how the team can handle it.

About the animations, that I know. You have to make every single animation for each race, class, skill. Of course for you to animate the "tweaked" model (Which actually does sound like a good idea, but at the same time it kinda doesn't), you have to rig it. You can't just use other classes animations because you can't expect the animation and rig from a slim swordsmaster to perfectly work with your fat swordsmaster. The model would have alot of unexpected changes (warp, shading problems, polygons interpenetrating).

It seems like a looooooooong way before this becomes an actual thing (if it ever does).

I know, bro . We can talk about many things, but it won't happen.  :r_rightsmil:


While dogs bark, We fight.
While dogs howl, We kill.
While dogs fight for fame,
United as One Fist & One blood,
We stand for Our Honor.
      Baltic Wolves


Some serious brainstorm how to make DBO a better place for everyone : http://www.docdroid.net/JLD9cyd/dragonball-private-server-project-brainstorm.pdf.html