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Topic: Omni: The Future of Gaming  (Read 1571 times)

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Omni: The Future of Gaming
« on: September 01, 2014, 12:49:45 PM »

    Online Tofu

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This is Omni. It's considered to be the future of gaming:



What do you guys think?

In my opinion it's an amazing concept like the Wii was back in the day and the Oculus Rift more recently but I don't see this having a great future. People want to sit down and enjoy playing games, not to actually have to run to play Call of Duty or anything else because you would get tired. It would mean running for like a straight hour or even more.

It's amazing to have it motivating excecise, working out and stuff but people would use it for about a month after buying it and then that's it. I bought the Wii Fit and used it daily for like 2 months and it's now just collecting dust in my living room and I bet it's the same for most Wii Fit users. Many people's bought the Oculus Rift and only use it for the realistic close-up but not because of the head movement function. I think the Omni would go the same way.

It does have some other amazing uses like instead of going out running you could just use that and work out anyway or maybe even military training but for gaming I don't think will do that great. If you guys think the opposite then go ahead and give your opinion.
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Omni: The Future of Gaming
« Reply #1 on: September 01, 2014, 12:51:48 PM »

    Offline Sport

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In like 75 years for the public

Omni: The Future of Gaming
« Reply #2 on: September 01, 2014, 01:05:19 PM »

    Offline Adrastos

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While interesting, I'm leaning more towards the Cyberith Virtualizer. Though they can work on the Cost(like that harness), I still have faith in them to deliver an awesome product.

Omni: The Future of Gaming
« Reply #3 on: September 01, 2014, 01:52:47 PM »

    Offline Kiyza

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This is Omni. It's considered to be the future of gaming:

What do you guys think?

In my opinion it's an amazing concept like the Wii was back in the day and the Oculus Rift more recently but I don't see this having a great future. People want to sit down and enjoy playing games, not to actually have to run to play Call of Duty or anything else because you would get tired. It would mean running for like a straight hour or even more.

It's amazing to have it motivating excecise, working out and stuff but people would use it for about a month after buying it and then that's it. I bought the Wii Fit and used it daily for like 2 months and it's now just collecting dust in my living room and I bet it's the same for most Wii Fit users. Many people's bought the Oculus Rift and only use it for the realistic close-up but not because of the head movement function. I think the Omni would go the same way.

It does have some other amazing uses like instead of going out running you could just use that and work out anyway or maybe even military training but for gaming I don't think will do that great. If you guys think the opposite then go ahead and give your opinion.

You basically explained the issue with this in your first paragraph. Gaming is often seen as a passive thing, and many people don't enjoy doing athletic things while they're playing video games. Personally, I'm a sucker for a heightened sense of immersion, but I don't see this working due to limitations on the human body. This requires a fair bit of exercise to utilize. I'm reasonably fit myself, but I don't exactly have much in the way of stamina, and when I set aside time to play video games, it's typically a two to three hour session. I can walk for two to three hours, of course, but anything faster than that would wear me out, even in short bursts here and there.

Additionally, peripherals like this tend to ignore something pretty crucial in their designs: motion sickness. A lot of games like this will actually cause motion sickness when you use them, making long-term use very difficult. You probably can't just magically turn off the motion controls in a game tailored to this thing -- they'd be integral to the game's design.

I think your last paragraph sums up what this is really going to be utilized for. The military, if they're not already using something similar in some sectors, is probably going to treat this like their new toy. War simulators have been around for a long time and were some of the earliest video games. A heightened sense of immersion provided by this would probably make a good combat training simulator, but I imagine it would cause some measure of controversy, akin to the buzz about the use of drone warfare today. They'd just have to find a way to get past that crippling motion sickness first.


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Omni: The Future of Gaming
« Reply #4 on: September 01, 2014, 02:02:23 PM »

    Offline Roxas

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They should just focus on trying to read and understand the human brain and its signals. Of course thatll never happen. At least not while Im alive, though I could be wrong , I just dont see it as possible to real a brain, so were probaly never gonna have VR headgear.

Didnt your parents tell you not to play with me? Youll get burned.

Omni: The Future of Gaming
« Reply #5 on: September 01, 2014, 02:17:08 PM »

    Offline Luke[Dumke]

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I swear i already posted this thing before.
But yeah, it's pretty awesome thing.
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Omni: The Future of Gaming
« Reply #6 on: September 01, 2014, 02:38:33 PM »

    Offline Kidunseen

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this shit would suck if you had lag break a leg or do wrong movements xD
Mewwww...

Omni: The Future of Gaming
« Reply #7 on: September 01, 2014, 02:44:56 PM »

    Offline Kid death

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this shit would suck if you had lag break a leg or do wrong movements xD
actually if your controlling it and it lags would it ever disrupt ur connection with the omni or whatever its called

Omni: The Future of Gaming
« Reply #8 on: September 01, 2014, 02:47:59 PM »

    Online Tofu

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I swear i already posted this thing before.
But yeah, it's pretty awesome thing.

Sorry Dumke, I missed your post I guess >.<
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Omni: The Future of Gaming
« Reply #9 on: September 01, 2014, 02:51:03 PM »

    Offline Luke[Dumke]

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No, i was wrong.
I posted it in one of my occulus rift threads.
Yes, i did post it before, but not as it's own thread.
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Omni: The Future of Gaming
« Reply #10 on: September 01, 2014, 04:45:43 PM »

    Offline Malu

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created by dutch people ^__^

Omni: The Future of Gaming
« Reply #11 on: September 01, 2014, 04:54:32 PM »

    Online Tofu

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No, i was wrong.
I posted it in one of my occulus rift threads.
Yes, i did post it before, but not as it's own thread.

Damn you Dumke! Scaring me like that...
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Omni: The Future of Gaming
« Reply #12 on: September 01, 2014, 04:59:08 PM »

    Offline Mr.Sanchez

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They should just focus on trying to read and understand the human brain and its signals. Of course thatll never happen. At least not while Im alive, though I could be wrong , I just dont see it as possible to real a brain, so were probaly never gonna have VR headgear.
NerveGear incoming ^_^
Get ready to get stuck in a MMO until someone completes it c:
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Omni: The Future of Gaming
« Reply #13 on: September 01, 2014, 05:07:19 PM »

    Offline Jak

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They should just focus on trying to read and understand the human brain and its signals. Of course thatll never happen. At least not while Im alive, though I could be wrong , I just dont see it as possible to real a brain, so were probaly never gonna have VR headgear.

That's already being worked on. A lot of experiments have been done with willing participants but the one that stands out in my mind is the quadriplegic that can control a computer with his mind by trying to move muscles that no longer do anything. Not enough precision to play games but he can surf the web and shit which is pretty cool.

The primary focus of this isn't gaming though. It's more about a possible 'cybernetic' treatment for paralysis and other serious ailments
« Last Edit: September 01, 2014, 05:09:19 PM by Jak »

Omni: The Future of Gaming
« Reply #14 on: September 01, 2014, 05:31:39 PM »

    Offline Vroku

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I think it's pretty cool. Though I probably wouldn't play it after a long soccer game would be too lazy and tired for that :P.

Omni: The Future of Gaming
« Reply #15 on: September 01, 2014, 05:49:01 PM »

    Offline Kurai

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Will most likely be highly available to the public, but at a high price.
At least I can get rid of kinect

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