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Topic: Damage Formula, Help?  (Read 2738 times)

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Damage Formula, Help?
« on: August 29, 2014, 09:49:30 PM »
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    • 妖怪Youkais
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hi guys, I always had this doubt about the damage of habilidades in dbo.
how it works ?, I would know what  you think about it.

Lets Think.

If I'm turtle lvl 70, With 2012 Energy atack.
And my Giant Kamehameha, is on level 5.
At this level it give me
988 Energy damage
500% Energy damage.

Now the question, how this damage works against my Energy Atack 2012.

Maybe 2012 + 988 + 500%? oO
It make me the Giant kame of 18k damage? oO

Let i know what you guys think about it.

thanks for help.

Damage Formula, Help?
« Reply #1 on: August 30, 2014, 01:07:36 AM »

    Offline Sport

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I believe this is how it works.

If your attack is 100 for example.

The attack is 988 energy damage, 500% energy damage

First you take your attack and add the percentage, 500% of 100 is 500.

Then add the 988 energy damage which will make it 1488.

Your damage is now 1488 but now you have to subtract there defense. If there defense is 600 then it will be 1488-600 which equals to 888

So your damage would be 888.


Of course your attack won't be 100 or there defense will be 600 but i tried to use lower numbers for those who suck at math with big numbers.

Damage Formula, Help?
« Reply #2 on: August 30, 2014, 01:19:48 AM »

    Offline Tofu

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E=mc²

Spoiler for Hidden:
Such a troll reply but I don't really care about all the detailed info on damage formulas at all xD

I do think it works like Sport said. Considering critical rates and all of course. Crits are usually twice the original damage or 150%. If an attack deals 2000, the crit should do 3000 or 4000, depending on the crit damage. Not sure if it's the same in DBO though.
« Last Edit: August 30, 2014, 01:22:44 AM by Tofu »
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Damage Formula, Help?
« Reply #3 on: August 30, 2014, 02:36:11 AM »

    Offline chano

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E=mc²

Spoiler for Hidden:
Such a troll reply but I don't really care about all the detailed info on damage formulas at all xD

I do think it works like Sport said. Considering critical rates and all of course. Crits are usually twice the original damage or 150%. If an attack deals 2000, the crit should do 3000 or 4000, depending on the crit damage. Not sure if it's the same in DBO though.

i do not think crit work like that or even damage formula, You should have like 1000% crit damage to do 70k-300k with a crit kame

...it ain't about how hard you hit, it's about how hard you can get hit and keep moving forward...

Damage Formula, Help?
« Reply #4 on: August 30, 2014, 02:53:20 AM »

    Offline Strafis

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hi guys, I always had this doubt about the damage of habilidades in dbo.
how it works ?, I would know what  you think about it.

Lets Think.

If I'm turtle lvl 70, With 2012 Energy atack.
And my Giant Kamehameha, is on level 5.
At this level it give me
988 Energy damage
500% Energy damage.

Now the question, how this damage works against my Energy Atack 2012.

Maybe 2012 + 988 + 500%? oO
It make me the Giant kame of 18k damage? oO

Let i know what you guys think about it.

thanks for help.



It goes something like that
988 Energy damage
500% Energy damage =988*500%=4940+2012=6952 now if you count any item addition as energy damage,
or energy crit damage by glove goes like that for example *33% (eng dmg)
it will give you 2294 so + 6952 =9246
if tho the 33% is crit dmg you need to sum it up with other gears that gives you crit as well and dont forget the multiplier 1,5% from behind and transformations...
also there was several nerfs in the game before about energy attacks...
The rest goes as Sport said...
But in the end we talk about DBO and not DBOR,which means alot or almost all might change.
« Last Edit: August 30, 2014, 03:26:13 AM by Strafis »

Damage Formula, Help?
« Reply #5 on: August 30, 2014, 02:58:09 AM »

    Offline Tofu

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i do not think crit work like that or even damage formula, You should have like 1000% crit damage to do 70k-300k with a crit kame

Or have like a shitload of energy so the 200% crit does that ridiculous damage :D. The farthest I got was lvl 45 (on a fighter) and I didn't understand anything at the time. By the time I understood a lot of stuff I made a new character (a turtle) but got to lvl 35 only so I'm a little bit of a noob with those numbers. The game was in Taiwanese so I didn't understand the stats I was building! I could've been building physical damage and didn't even notice xD
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Damage Formula, Help?
« Reply #6 on: September 13, 2014, 10:09:53 AM »

    Offline Chinwuke

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In original DBO the damage is as follows as far as I could tell. (Did a lot of calculations):

First, that 2012 eng attack in your stats is your base stats + stats from your gloves + other gear. The stats from wand is not included. Giant Kame uses your wand so you need to calculate that way. To do this you can remove your gloves check the eng stats then add the eng attack power from your wand. That is the number you use to do your calculations. Now let's say you've done that and come up with 2012 total eng attack power (very high btw) you will multiply 2012 by the 500% comming up with 10,060. After that you will add the 988 bringing your damage to 11,048. This is the damage done with an opponent of zero defense.

For crit damage (how it was anyway), with no crit dmg increase skills/gear. It's simply 1.5x (150%) damage. However with turtle (and others) certain skills have higher crit damage. Additionally, you can add the crit dmg increase from your weapon and sub weapon. Let's say for turtle you have 33% on both weapons. Add 50% for super kame skill plus base 150% and you have 266% (2.66x) regular damage. Using the numbers from earlier that gave us 11,048 base damage for giant kame. You will crit for 29,388 dmg. This is after the crit nerf a while back. So no 70k-300k crit. But feel free to correct me if I'm wrong.

Damage Formula, Help?
« Reply #7 on: September 14, 2014, 06:03:28 AM »

    Offline chano

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Idk how it is the formula, but my question is:

Do the dbor team have to design/develop this formula? or it is already in the gamefiles?

...it ain't about how hard you hit, it's about how hard you can get hit and keep moving forward...

Damage Formula, Help?
« Reply #8 on: September 14, 2014, 01:28:32 PM »

    Offline Luke[Dumke]

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We have to design this ourselves.
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Damage Formula, Help?
« Reply #9 on: September 14, 2014, 05:31:09 PM »

    Offline Allaris

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I always thought that critical damage should ignore armor, because it's a very powerful and precise hit (like aiming for the weak part of an armor); or at least ignore 75% of armor stat or something like that.
The penetrating brilliance of swords, wielded by followers of the Way, strikes at the evil enemy, lurking deep within, their own souls and bodies.

Damage Formula, Help?
« Reply #10 on: September 14, 2014, 08:35:50 PM »

    Offline Chinwuke

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We have to design this ourselves.

Can't wait to see how it turns out.

Damage Formula, Help?
« Reply #11 on: September 14, 2014, 08:38:58 PM »

    Offline Luke[Dumke]

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Can't wait to see how it turns out.

Can't wait for us to mess up?
Can't wait for it to be great?

Fine line between them.
Project Leader for DBORevelations || Contact Email: Support@dborevelations.com

"We'd rather under-promise and over-deliver"

Damage Formula, Help?
« Reply #12 on: September 14, 2014, 08:46:41 PM »

    Offline Chinwuke

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Can't wait for us to mess up?
Can't wait for it to be great?

Fine line between them.

Haha I guess that's true. But only positivity coming from here. Even if initially it's not quite perfect, you guys will figure it out. I'm sure of it. Not to mention you got the community's support. I actually think doing it from scratch is a good thing. More difficult and probably take a lot of time considering pvp & pve but I think it's potentially game changing in a good way.

Damage Formula, Help?
« Reply #13 on: September 14, 2014, 08:58:32 PM »

    Offline MaxJr

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In original DBO the damage is as follows as far as I could tell. (Did a lot of calculations):

First, that 2012 eng attack in your stats is your base stats + stats from your gloves + other gear. The stats from wand is not included. Giant Kame uses your wand so you need to calculate that way. To do this you can remove your gloves check the eng stats then add the eng attack power from your wand. That is the number you use to do your calculations. Now let's say you've done that and come up with 2012 total eng attack power (very high btw) you will multiply 2012 by the 500% comming up with 10,060. After that you will add the 988 bringing your damage to 11,048. This is the damage done with an opponent of zero defense.

For crit damage (how it was anyway), with no crit dmg increase skills/gear. It's simply 1.5x (150%) damage. However with turtle (and others) certain skills have higher crit damage. Additionally, you can add the crit dmg increase from your weapon and sub weapon. Let's say for turtle you have 33% on both weapons. Add 50% for super kame skill plus base 150% and you have 266% (2.66x) regular damage. Using the numbers from earlier that gave us 11,048 base damage for giant kame. You will crit for 29,388 dmg. This is after the crit nerf a while back. So no 70k-300k crit. But feel free to correct me if I'm wrong.
Perfect agree with the first part. I'm sure that in the old dbo, the normal dmg worked like that. Your base attack was important and was the multiple for the skill %... and it change if the skill uses the base dmg from your sub or your weapon. In the last part you talked about the crits, but I never really understood how the % works, in last week, with my fighter 33%×2, and stick +15, I did around 140k crit to the mobs in papaya, so I'm not really sure if that formula works. But I'm sure that crits don't ignore the defense ofcourse.
Waiting for the return of DBO =D



Damage Formula, Help?
« Reply #14 on: September 14, 2014, 09:26:45 PM »

    Offline Chinwuke

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Perfect agree with the first part. I'm sure that in the old dbo, the normal dmg worked like that. Your base attack was important and was the multiple for the skill %... and it change if the skill uses the base dmg from your sub or your weapon. In the last part you talked about the crits, but I never really understood how the % works, in last week, with my fighter 33%×2, and stick +15, I did around 140k crit to the mobs in papaya, so I'm not really sure if that formula works. But I'm sure that crits don't ignore the defense ofcourse.

I agree. I believe the crits on mobs was different  from crits in pvp. Been so long since I've played. But I think all that will be changed for the most part with DBOR anyway. And when it's released, I'm sure it will all be clearly explained.

Damage Formula, Help?
« Reply #15 on: September 14, 2014, 11:50:03 PM »

    Offline Strider

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If u have 1000 M.ATT, kame doing 988 base and 500%...

988 + (1000 * 5) <- whereas *5 is the 500% from the description of the skill. It scales off your base magic attack, not base skill damage.

@Edit

When u crit with Kame you take the normal damage of the skill and add 150% of that to the amount of dmg u have without crit

988*1.5 = 1482 additional crit dmg
If 500% would give u 5k from 1000 M.ATT = 7500 additional crit dmg

Normal DPS 5988
Crit DPS 5988+8982 = 14970
« Last Edit: September 14, 2014, 11:58:57 PM by Strider »


Damage Formula, Help?
« Reply #16 on: September 15, 2014, 01:02:00 AM »

    Offline Shiro

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This would be cool to  know :D, although i've had too much math homework lately... I'll leave it up to you guys.
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Damage Formula, Help?
« Reply #17 on: September 15, 2014, 10:48:11 AM »

    Offline chano

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i made a rough formula, i think that this is how damage formula should be:
suppose we do a SKame to an opponent, and we have the next stats

EAttack = 1500;
Soul = 166;
Eng2 = 110;                                          (Opponent Eng)
EDef2 = 5500;                                       (Opponent EnergyDef)
BaseDamageKame = 998;                                           
BaseEDamageKame = (EAttack)*5;
Properties = 1.17;                                  (Suppose we have an advantage of 17% props)
CritKame = 2;                                        (Normal crit=1.5+Kame increased damage when crit 0.5, i guess it was like this)
CritTotal = (CritKame + 0.66 + 0.15 + 0.10);    (.66 from weapons (2x33%); .15 from Turtle Buff; .10 from back dogi)
KoK = 1.3;                                             (Kaioken at 3/3)
NonCritAttack = (EAttack / EDef2) * Random Value [0.85; 1.05],
CritAttack =  (1.25 * EAttack / EDef2) * CritTotal * RandomValue [0.95; 1.25]

(BaseDamageKame + BaseEDamageKame) * (Soul/Eng2) * Properties * Non/CritAttack * KoK (if it is activated)

NonCritAttack:
(998 + 7500) * (~1.5) * 1.17 * (~0.27) * Random Value [0.85; 1.05] = Damage Between ~3.400 and ~4.300
CritAttack:
(998 + 7500) * (~1.5) * 1.17 * (~0.34) * 2.91 * Random Value [0.95; 1.25] = Damage Between ~14.000 and ~ 18.600

After some tests:
NonCritAttacks average: ~4.000 damage
CritAttacks average: ~17.000 damage

I checked it watching some turtles videos (Divine mostly), and it is very close to the real formula
Plus, changing values, lets you do 50k~130k crit damage even ~220k with "max stats" similar values done to mobs
Tested with DestructoDisk, have very similar values comapared with real ones.


« Last Edit: September 15, 2014, 11:23:24 AM by chano »

...it ain't about how hard you hit, it's about how hard you can get hit and keep moving forward...