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55 and 60 cap were my best, towards the end of DBO is was not bad either, because Poko became more popular and they were more used.
I think I'm missing something about this attack speed thing. Not having played the game, my best guess is that it has to do with how frequent your character can auto attack with a basic punch or something. So, if you could punch twice as fast at level 70 as you could at level 1, how was this a problem? I mean, it's dbz, isn't punching the guy a million times in a minute a standard part of combat? Especially with all the 'oh god, they're moving so fast that we have to do this thing where we unfocus our eyes to barely follow their combat'. On a more serious note: I do want to know what the actual problem was. Was it that only one class could get 100% attack speed boost, and that other classes just couldn't compete with that in a meaningful way with how exaggerated numbers got at 70, or was there something more to it?Personally, I think the best stage of DBO will be the one where I can throw a kamehameha the size of a house at someone and laugh...and laugh...and laugh...and go sit down to regain my ep while their body burns. Because it's an MMO, I don't expect that point to actually exist (because I can't recall any MMO where you can straight up one shot enemies and get xp off them at all, but a man can dream).