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Topic: New Animations and Mechanics  (Read 7508 times)

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New Animations and Mechanics
« on: June 10, 2014, 01:50:50 AM »

    Offline Kurai

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Y'know, this probably isn't one of my best ideas.

But how about new animations and commands and such? I mean, after the game is released and the servers are up.

Animations, let's see
      -New Fighting Animations
              I'm thinking it could be cool to change your fighting style. For example Martial Artists could keep their default one. But the spiritualist class could be throwing Ki blasts, but as you change class, I think there could be something like, Fighter Type, Crane Type, and such. (How about actually using the weapons for close range classes in the regular animations?)
      -Charging Ki Animations
             Being able to customize how you charge Ki and maybe in super Saiyan and such, you'd take a more noble pose, or a pose that fits your transformation description.
EXAMPLE:

I'm serious here the current animation looks like you're taking a dump.



Now for the mechanics
       -Dual attack
               How about attacks you can initiate with a party member? It'd be useful in PvE
       -Teleportation to dodge, in combat
                I'm not sure how to explain this, it could be like double tapping in the enemies direction and teleporting behind them.
       -Quick Ascend
              In fly. It would take some AP though
« Last Edit: June 10, 2014, 04:05:19 AM by Kurai »

Thank you Kaiza!

New Animations and Mechanics
« Reply #1 on: June 10, 2014, 01:53:42 AM »

    Offline SonGoku

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DBO is fine the way it is tbh..........   

New Animations and Mechanics
« Reply #2 on: June 10, 2014, 01:56:25 AM »

    Offline ColdHell

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DBO is fine the way it is tbh..........
I totally agree with you  ;D

New Animations and Mechanics
« Reply #3 on: June 10, 2014, 02:03:28 AM »

    Offline Sky

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eh it didn't matter to me about animations and what not


i' pretty sure i've seen somewhere posted they're trying to bring DBO back to the Original point we left it at then do the add ins and what not
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New Animations and Mechanics
« Reply #4 on: June 10, 2014, 02:04:21 AM »

    Offline SonGoku

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eh it didn't matter to me about animations and what not


i' pretty sure i've seen somewhere posted they're trying to bring DBO back to the Original point we left it at then do the add ins and what not
yes they mentioned in the AMA

New Animations and Mechanics
« Reply #5 on: June 10, 2014, 02:04:36 AM »

    Offline hardlock

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in its first release want to put the game as it was before and DBO is fine the way it is.

New Animations and Mechanics
« Reply #6 on: June 10, 2014, 02:16:40 AM »
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For the 99% of you. Your talking in the wrong topic
I agree that different combos should be executed, and it will be awesome if we saw a sword combo , however it would be hard to implant the system

New Animations and Mechanics
« Reply #7 on: June 10, 2014, 02:16:56 AM »

    Offline Spark

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Y'know, this probably isn't one of my best ideas.


Its your worst idea dumbass

Animations, let's see
      -New Fighting Animations
              I'm thinking it could be cool to change your fighting style. For example Martial Artists could keep their default one. But the spiritualist class could be throwing Ki blasts, but as you change class,
You never played DBO Tw/Hk/Kr? ? ?


Poof

New Animations and Mechanics
« Reply #8 on: June 10, 2014, 02:29:39 AM »

    Offline Tomlanji

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I would like a change in combat looks, that was pretty boring  :-\
Master class combo's would spice things up.

New Animations and Mechanics
« Reply #9 on: June 10, 2014, 02:30:28 AM »

    Offline Xarlok

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But the spiritualist class could be throwing Ki blasts
They do throw ki blasts

New Animations and Mechanics
« Reply #10 on: June 10, 2014, 02:31:45 AM »

    Offline Kurai

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Its your worst idea dumbass
You never played DBO Tw/Hk/Kr? ? ?

Listen here you little shiet. You never heard all of my ideas. And yes I have played in TW Server 2.





They do throw ki blasts

Normally? Because I must've been glitching.






Anyway. I said- After the game gets released and stuff. I just thought it would be cooler with such.
eh it didn't matter to me about animations and what not


i' pretty sure i've seen somewhere posted they're trying to bring DBO back to the Original point we left it at then do the add ins and what not

^


Thank you Kaiza!

New Animations and Mechanics
« Reply #11 on: June 10, 2014, 02:43:07 AM »
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Look for now let them focus on getting the game actually running and back up to level cap (whatever that might be). Then the team can worry about implementing various ideas like this one here.

New Animations and Mechanics
« Reply #12 on: June 10, 2014, 02:57:55 AM »

    Offline Ren

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The fighter and Swordsman auto attacks were different right? If yes it would nice if Swordsman can have the same auto-attack as Fighter because having the same one from level one gets old.

New Animations and Mechanics
« Reply #13 on: June 10, 2014, 02:58:04 AM »

    Offline Zellion

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I think some people are under the impression they're making a new game... This is a private server being created.

Let the guys focus on actually doing the emulator. Some of the ideas such as new classes, abilities and graphics are just ridiculous.

New Animations and Mechanics
« Reply #14 on: June 10, 2014, 02:59:28 AM »
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I think some people are under the impression they're making a new game... This is a private server being created.

Let the guys focus on actually doing the emulator. Some of the ideas such as new classes, abilities and graphics are just ridiculous.
Give this man a cookie.

New Animations and Mechanics
« Reply #15 on: June 10, 2014, 03:04:56 AM »

    Offline Ren

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Give this man a cookie.
Give him 2 cookies. btw my suggestion isn't the hard to implement seeing that it's already there.

New Animations and Mechanics
« Reply #16 on: June 10, 2014, 03:08:17 AM »

    Offline Kurai

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I'm seeing some of you aren't reading the whole thing

Thank you Kaiza!

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« Reply #17 on: June 10, 2014, 03:16:11 AM »
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Does it matter? The primary goal is getting the server up and running, not making new animations.

New Animations and Mechanics
« Reply #18 on: June 10, 2014, 03:19:51 AM »

    Offline Zellion

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It's much harder than you think. Changing graphics would mean re-coding every skill. It would also mean re-coding some quests. That would double their time emulating the game... And don't get me started on bugs which could come from it. :(

Anyone who's coded anything, even something simple would know how easy it is to get a bug from editing something... When I used to make dbz mugen character, it would happen all the time.

New Animations and Mechanics
« Reply #19 on: June 10, 2014, 03:29:19 AM »

    Offline SkullBank

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Does it matter? The primary goal is getting the server up and running, not making new animations.

right!!                               .


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New Animations and Mechanics
« Reply #20 on: June 10, 2014, 04:04:42 AM »

    Offline Kurai

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Does it matter? The primary goal is getting the server up and running, not making new animations.

For the third time. I said that.

Thank you Kaiza!

New Animations and Mechanics
« Reply #21 on: June 10, 2014, 04:09:55 AM »

    Offline Spark

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Listen here you little shiet. You never heard all of my ideas. And yes I have played in TW Server 2.

I did they all sucked like this one :D


Poof

New Animations and Mechanics
« Reply #22 on: June 10, 2014, 04:23:44 AM »

    Offline Kurai

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I did they all sucked like this one :D

Bet you cant even name 3 of my ideas.


H8ers gonna H8

Thank you Kaiza!

New Animations and Mechanics
« Reply #23 on: June 10, 2014, 04:34:30 AM »

    Offline Tensa

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Meh this idea would be to complicated to implement bro. DBO was and is fine the way it is Combo changes i actually wouldnt mind everything should just stay the same.
"Use what you have and try your best to overcome your obstacles, so that you may defeat your enemies and protect all that is dear to you." -Tensa

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« Reply #24 on: June 10, 2014, 04:37:32 AM »
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For the noobs that dont even know where they are... Your in the suggestions forum, ffs stop saying shit like "The game was fine the way it was". Say something constructive why your against this, end of, these are suggestions not contradictions dammit.