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Topic: About class balance  (Read 11186 times)

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About class balance
« on: March 04, 2014, 08:45:32 PM »

    Offline Zegour

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Hi everybody,

I heard you want to change the stats of all the classes in order to balance the pvp side of the game.

I suggest to let the classes as they were on old DBO because if someone want to play pvp, it's easy to reroll with a pvp class.
If you want to make everybody equal for pvp, the pve side will suffer, and it is a very important part of the game as not everyone is focused on pvp.

If you really want to change things, I suggest to balance pvp classes like fighter, sk, crane etc and to let pve classes as they were because it could easily spoil the game for the pve gamers...

In brief, my opinion is that if every class is "pve/pvp hybrid" no one can fully appreciate pvp nor pve. And it is a little unfair for those who are interested in only one side of the game.

I would want to know what you think about this.

Good work to the team and thank you!  ;)

About class balance
« Reply #1 on: March 04, 2014, 09:04:55 PM »

    Offline Ren

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I think they're just going to boost some classes like DW and Chef because the had low damage.

About class balance
« Reply #2 on: March 04, 2014, 09:26:33 PM »

    Offline Chadek

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boost/nerf some things, dont worry it will only improve gameplay and make it more interesting

About class balance
« Reply #3 on: March 04, 2014, 09:29:43 PM »

    Offline Iceman

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They will nerf speed, they will fix karma stuns, and other fix.
If they touch bold on SK, no one will play it.
DW is PVE namek tank it need to have one more stun there.
Fighter, Swords need to have more base power and less critic dmg.
Crane/Turtle - they are PVE, check their AOE skills.
ETC,ETC.
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About class balance
« Reply #4 on: March 04, 2014, 09:52:15 PM »

    Offline Illusion

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I thought the point of balancing classes was to, you know...make it more even for each player so they don't have to be decisive about what class they want to main, whether it be PvP or PvE. No idea why people would want the system to be the same as before in regards to classes. There were plenty of unbalanced differences that made certain classes rule in what they do over other classes with no problems, mainly the overplayed classes, SK, and Fighter. Sks for their bleed, life drain, curse and whatnot, along with their tanking/speed such in PvE, and Fighters, who just build dex and any could just get weapon tickets, so their dmg based on how many times a needle hit does in a crit would be complete overkill to basically any class without any real challenge to knowing how to play the class, along with their option to use Attack Speed in PvE AND PvP.

Not every class could do or excel more at popular endgame PvE or PvP content due to their class limitations, or they have less or nothing to offer to the party upon clearing, meanwhile PvE parties would most likely be speed parties which takes out more fun from the game, and having that one character contributing nothing being the 5th unneeded slot that any other can fill, whether it being for guildmates who are considerate to their members/friends, or others in a party who want to sell a spot for a carried completion (mainly CC150).

I don't think I should keep typing more than I already have, but just let me know if anything else needs to be explained, thoroughly to counter the OT of classes staying the same as they were in DBO.

About class balance
« Reply #5 on: March 04, 2014, 10:33:49 PM »

    Offline Kelewan

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I agree with Zegour, if every class is excellent in every role there will be no more fun, every mmorpg has pvp classes and pve classes for a reason. What would a dende or a dark warrior do in pvp? Healer and tank are pve classes, and so it is with other classes like turtle or karma. If you are a pvp player choose a pvp class, and the same with pve. If you want both make two characters, as many players did.
You want a game where "everybody is good at everything", so just make one class and there will be no more problem... That's not the spirit, that's why they should keep the distinction between pvp and pve, pvp is NOT the only side of the game.

Long live DBO !

About class balance
« Reply #6 on: March 04, 2014, 10:42:43 PM »

    Offline Ruplix

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In my opinion, they can balance classes, but no changing big stuff. I mean that maybe some damage, but they others things hope they stay like that. They will boost some classes, they will nerf some classes too. Hope the unbalanced classes doesn't go overpowered lol :P



Goten rocks, and you too :)

About class balance
« Reply #7 on: March 04, 2014, 10:54:15 PM »

    Offline davyjonesx

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I disagree with you.(@ Kelewan)
All classes got a different play style and require different skill.
Balancing all classes in PvE and PVP would only make it more challenging for people to beat eachother, right?
It doesn't mean everyone is good at everything.
It actually shows who is REALLY good in PvP by skill and not because their class is made to be stronger in PvP.

Every class can still be useful in PvE even if they are all balanced. Every class has different advantages and disadvantages. Balancing classes doesn't mean every class is the exact same.

About class balance
« Reply #8 on: March 04, 2014, 11:38:16 PM »

    Offline Iceman

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Well if you ask me, just some class should get more dmg to be same with fighters and sk. If game change too much, then it will be crazy to play it.
I am sure that if anyone touch bold on SK, make it weaker, no one will play SK.
If someone make dende with high def and LP, all would use it, it would be OP.
If someone touch critic on fighters or speed, no one would play them.
People will play class that are "OP" for them. Someone like turtle, someone like crane.
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About class balance
« Reply #9 on: March 05, 2014, 12:49:59 AM »

    Offline Fobos

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I think you shouldn`t touch anything because every class is good at something and not everything . its better to leave them as thay are they are all good , you just need to know how to use them right

About class balance
« Reply #10 on: March 05, 2014, 02:00:18 AM »

    Offline Spark

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It actually shows who is REALLY good in PvP by skill and not because their class is made to be stronger in PvP.

I think DBO requires little to no skill. Many people disagree and 90% of those people come up with this argument "Wow I have good ping and I can use Draconic Overpowering when my opponent is about to use bold strike"


Poof

About class balance
« Reply #11 on: March 05, 2014, 03:21:46 AM »
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I think changing some stuff and not alot of stuff would make the game balance again like un nerfing grand chef ep drain, cranes lost in the time, spiritball KD etc.



About class balance
« Reply #12 on: March 22, 2014, 06:36:03 AM »

    Offline SupremeSr

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in my opinion should remain so classes ..if after stabilizes too pvp and pve all classes would be equal..classes have their diversity and their forces.. =)

About class balance
« Reply #13 on: March 22, 2014, 07:19:17 AM »

    Offline Blaka

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BOLD STRIKE IS TOO MUCH OP...realize it...sk is a TANLK not a dps...and fighter need less damage an more dodge...sm need higher attack...hell just do it like in old 55 cap korean with reps and everybody was happy...at that timen obady complaining about balance...
We will never sleep, 'cause sleep is for the weak
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We will never sleep, 'cause sleep is for the weak And we will never rest, 'til we're all naughtyword dead

About class balance
« Reply #14 on: May 11, 2014, 06:08:37 AM »

    Offline Iceman

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BOLD STRIKE IS TOO MUCH OP...realize it...sk is a TANLK not a dps...and fighter need less damage an more dodge...sm need higher attack...hell just do it like in old 55 cap korean with reps and everybody was happy...at that timen obady complaining about balance...
SK had bold even there.....
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About class balance
« Reply #15 on: May 11, 2014, 06:22:37 AM »

    Offline Shiro

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Idc if you change sk. I just want to be able to tank with one.
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About class balance
« Reply #16 on: May 11, 2014, 06:49:16 AM »

    Offline Iceman

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Idc if you change sk. I just want to be able to tank with one.
It isn't cool, take bold from SK and no one will play it.
I am sick of seeing same chars all time.
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About class balance
« Reply #17 on: May 11, 2014, 06:59:28 AM »
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Because that's why SK is OP....take bold and he'll suck... xD

And i think SK shouldn't be able to tank that good. Because of bold he is good at PvP. And he was also good at PvE too which was kinda unfair (my opinion) since DW sucked in PvP. He was good at PvE with tank and aoe etc. but had low dmg. SK uses bold and has to survive a few seconds. Done.

But i guess we had that kind of talk already once...Read that DW would get more dmg. But not sure about that :P
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About class balance
« Reply #18 on: May 11, 2014, 07:21:11 AM »

    Offline Sport

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In order to have a say in Balancing classes, you need to show me that you have experience in all classes in all points in the game. Show yourself with a chef in pvp or with a fighter in PVE. Budokai, CC, etc...

Alot of people talk about balance but dont realize that every class was balance in a way but just needed the right person to make them good.

I dont see anyone out of the ordinary. Honestly, everyone is just crying.......Balance will come.

About class balance
« Reply #19 on: May 11, 2014, 08:48:13 AM »
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Probably a reason why I never bothered saying anything about balance...mostly.

About class balance
« Reply #20 on: May 11, 2014, 10:57:29 AM »
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I say everything should be the same dodge pot, turtle books etc..



About class balance
« Reply #21 on: May 11, 2014, 11:12:33 AM »

    Offline Tomlanji

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Give everyone pots or remove them. Make sure classes are evened out. No exploitable cheats/items. No overpowered items for individual class.
kkbyebye  :-X

About class balance
« Reply #22 on: May 11, 2014, 11:25:50 AM »

    Offline Kyra一亀

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Actually the game will be balanced, with no individual items for a class ..
Go nerf many things and make a boost in other, talk a lot of PvP, in my opinion more "Turtle" a class "pve" should have a higher Con, why be a pve class and have 6400 lp lv 70 is in shit, 6400 without equips.
So I think you should change something about it, and for the duration du Kienzan "consecutive disk's" equal to the paralysis, ie 10 or 8.5 seconds without using RP, would greatly help in Dungeons, uds, DC, budokai.

About class balance
« Reply #23 on: May 11, 2014, 02:01:26 PM »
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Actually the game will be balanced, with no individual items for a class ..
Go nerf many things and make a boost in other, talk a lot of PvP, in my opinion more "Turtle" a class "pve" should have a higher Con, why be a pve class and have 6400 lp lv 70 is in shit, 6400 without equips.
So I think you should change something about it, and for the duration du Kienzan "consecutive disk's" equal to the paralysis, ie 10 or 8.5 seconds without using RP, would greatly help in Dungeons, uds, DC, budokai.

That why gear play a roll in here



About class balance
« Reply #24 on: May 11, 2014, 02:05:05 PM »

    Offline Luke[Dumke]

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Actually the game will be balanced, with no individual items for a class ..
Go nerf many things and make a boost in other, talk a lot of PvP, in my opinion more "Turtle" a class "pve" should have a higher Con, why be a pve class and have 6400 lp lv 70 is in shit, 6400 without equips.

Dende had 4600 flat.
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