Christmas Carol

Recent Topics

New DBO KR Project by amjad56578
[December 07, 2018, 08:38:50 AM]

Future Content by Arwood
[November 13, 2018, 07:32:16 PM]

What's the story behind your name? by Kakarrot
[November 02, 2018, 02:22:04 PM]

The first thing u gonna do in DBO-R by darkninja0200
[November 02, 2018, 02:02:13 PM]

Pokemon is flawed, and I'm going to cry about it by Ry
[November 02, 2018, 01:58:15 PM]

View Desktop Site View Mobile Site

* ShoutBox!

Refresh History
  • Keep it Clean! No Advertising!
  • December 04, 2018, 12:23:49 AM
    Dumke, you absolute madman!
  • December 04, 2018, 12:23:35 AM
    Ayy! We actually got the song!
  • December 03, 2018, 01:06:52 AM
    Jingle bellss!
  • November 24, 2018, 11:29:10 AM
    how many time for dbor o .o
  • November 24, 2018, 11:28:33 AM
  • November 24, 2018, 09:18:59 AM
  • November 20, 2018, 01:25:18 AM
    is there a percentage on how long or how far along you are? I have been here since 2014 I can take it.
  • November 15, 2018, 05:04:22 AM
    Patience you must learn, young Padawan.
  • November 14, 2018, 08:15:52 PM
  • November 14, 2018, 07:35:40 AM
    I still waiting for DBOR, FeelsBadMan
  • November 12, 2018, 02:10:24 PM
  • November 12, 2018, 05:13:41 AM
    3years and still no release just saying dont ban me ;)
  • November 04, 2018, 02:13:52 PM
    Not much here. Just the usual :P
  • November 04, 2018, 07:27:34 AM
    whats up
  • October 08, 2018, 07:28:28 PM
  • October 08, 2018, 02:45:46 PM
    Thanks for still sending Happy Birthday emails!
  • October 07, 2018, 08:55:36 PM
  • October 07, 2018, 02:50:01 AM
    yaaaassss, Halloween theme  :juggs:
  • October 01, 2018, 01:01:20 PM
  • September 30, 2018, 08:22:21 PM
  • September 28, 2018, 01:23:25 AM
  • September 25, 2018, 12:27:04 PM
    would be neat
  • September 25, 2018, 10:26:41 AM
    Guys why don't work in open source maybe can do something like trinitycore in wow servers.
  • September 22, 2018, 07:53:41 PM
    i wonder why this fire song didn't go viral xD [link]
  • September 16, 2018, 10:26:15 PM
  • September 14, 2018, 12:48:08 AM
  • September 13, 2018, 02:10:39 PM
  • September 10, 2018, 12:14:42 AM
  • September 06, 2018, 03:23:01 AM
  • August 28, 2018, 08:09:56 PM
    [link] You better wish for DBOR  >:D
June 14, 2015, 11:27:56 PM by Luke[Dumke] | Views: 10969 | Comments: 50

G'day mates!

Here is a short gameplay of our server;
We are aware that there are some issues/bugs, aswell as a few things are still a work in progress.

We hope you enjoyed our gameplay.
Find out more on the next episode of SundaysWithDBOR! :future: whenever that may be. 
May 18, 2015, 02:52:17 AM by West | Views: 10989 | Comments: 45

Hi guys,
We've been struggling a little bit on what we would be posting today. As you know, we've posted all the major content worth seeing already as so many weeks passed by, so we ended up wondering if there is anything left to show.
That's why I'm here to ask you if there's something you'd particularly like to see, comment about it down below.

We are currently working on the 3 pillars mentioned on the last Development Diary:

  • Movement-System(including movement checks, and precise movement calculation)
  • Combat-System(including balanced combat)
  • Quest-System(This does not include TMQs/UDs)

However, these 3 things aren't something we'd like to "show", as they will keep on changing during the development process.

So, to sum up, if there isn't anything really major to show, we wouldn't be posting anything for now until the gameplays are ready to be released.
Sorry if this disturbs you but we feel like we've already shown as much as the game has to offer.
See you!
May 14, 2015, 11:15:22 AM by Luke[Dumke] | Views: 11638 | Comments: 40

Hello valued fans and supporters, as promised here is our Development Diary #3.
It will mainly be about some updates with some insight on our server.

Before we get into the diary, we'd like to re-explain our intention of the project:
We, DBOR, are dedicated to creating a great server. We want the server to be stable. We want it balanced.
That means, we want to show the best of DBO. There is no sense in showing the opposite, an unstable,  unplayable server.
There were so many games out there, that failed, or got bad feedback, due to bugs.
I know you all want to play DBO again. But let's not fail this awesome game, let's do it right, so everyone can enjoy it again.

Let's now talk about some updates!
We've done a lot in the last couple of weeks, a lot of minor updates, but also some really cool updates.
One of these 'cool updates' mentioned is the mob system we developed.
This includes the mob movement, and the mob aggro.

Now, seeing is Believing, so Enjoy!

We hope you enjoyed this little preview, we believe it makes the server feel more alive.

Now onto the actual Development Diary!

Server performance is one of the things we've been working hard on, to give you, the players, a great DBO experience

We changed a lot of the implementations to increase the performance in every action (Mob-System, User Actions, NPC Actions, general server events, E.T.C.)
In the following picture we'll show you the speed (in milliseconds) of a worst case scenario.
That means when the server has to perform a lot of actions.
This could happen, if all mobs would move + all mob's LP and EP are getting updated:

Time in milliseconds, for XX events.(LP,EP update or movement, etc.)

Of course, this will increase a bit with the amount of Players, who are online.
Though its value, is pretty low. It's this low, because we improved our algorithms, for example for the objects management.
Also our implementation is ready for multi-threading, in the simulation part, aswell as in the session part.
That means we can execute actions with less blocking of the CPU, this reduces server lag, if we were to have calculations that uses a lot of CPU at once.

As you can see, we feel pretty happy with our system base now.

So what is our plan from now?
We are going to improve the server constantly of course.
Rating server contents that we want to have ready, I personally would say, something like this:

  • Movement-System(including movement checks, and precise movement calculation)
  • Combat-System(including balanced combat)
  • Quest-Syste
May 11, 2015, 10:38:55 AM by Luke[Dumke] | Views: 8073 | Comments: 26

Greetings fans and valued supporters.

Due to some time constraints, we're going to have move our Development Diary to Thursday this week.
Hopefully this doesn't upset anyone, but we hope it will be worth the wait.

The Development Diary will be focused on several server updates we've designed aswell as something we've been working on as of late.
We believe that the work shown will make DBOR feel one step closer to feeling like vanilla DBO.

Sorry that this seems short,
But we hope to see you Thursday, for Development Diary #3!
May 03, 2015, 11:18:40 AM by West | Views: 14990 | Comments: 57

What a Sunday we have going on today...

How was your week people?
Today we are releasing this teaser that we've been saving for a really long time!
Hope you like it, tried to keep it short as it's just a teaser, not a full on trailer.

We're preparing some things such as the Dev Diary and gameplays for the incoming weeks, we'll try not to skip any Sunday as the Hype is real! However, bare with us if we ever skip one Sunday, we really try to finish these things in time.

Much love, peace!

April 26, 2015, 11:05:42 AM by West | Views: 22760 | Comments: 78

Hi guys!

First of all, as always, it's a pleasure to be working for you, the community. We couldn't be more grateful for those who care for the effort we put into this project. If you are reading this, it's OK if you don't like us, or like other projects, it still counts you are here reading this, I love you!

Secondly, we wanted to let you guys know we're very close a Pre-Alpha state. The server is still on something I personally like to call "testing mode", therefore many things are different than what the final game will look like but in the next weeks, we'll be switching into Pre-Alpha if everything goes according to our plan.
So, what does this mean? Pre-Alpha, to us is a stage in which we are at liberty to show a lot more things, although it will probably not be like the final product, which is why I'll be making some personal gameplays/let's play (what have you) to show you around DBOR world, to be coming up in the next weeks!
There will also be a new "Development Diary" as well in 2 or 3 weeks, that will not only contain important information regarding our progress and how it was done (for all those who ask what we are really working on) but also important news regarding the Pre-Alpha and other pretty things!

I believe that's it for today, but do NOT worry, a lot more coming soon, thanks for tuning in, see you soon!
Pages: 1 2 [3] 4 5 ... 9

* User Info

Welcome, Guest. Please login or register.