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I'd go DBOR because if you wanted to get back, you might just have to gather the dragon balls.
It would depend on which SAO, as technically Alfheim is just SAO with new skins and a few new mechanics, it's still the same game.For me at least, SAO would be much more appealing to actually LIVE in. Keep in mind, SAO was built for death within the game in mind. In other words, it was built for someone to live inside of it. DBO is not, so what you see it was you get. What you can do in DBO would be the limits of what you could do within the game as well. There's all sorts of alternate activities to participate in SAO such as cooking, fishing, and who knows what else. There's even features like getting married and owning a house. In DBO, you'd pretty much be stuck doing fighting and not much else.There's also the fact that DBO is a bit more PvP focused, so PKing would probably be a bit more common. Not to mention simple things like Budokais could involve death. So, while I do think DBO is awesome, in terms of what game would be better to live in, I'd say SAO, since like I said, it was made for it.
In DBOR if you die, someone can revive you with Dragon Balls.
Good point, but it's debatable.From my point of view, in DBO you shouldn't be allowed to be revived with the Dragon Balls, since it's a game that wasn't created with a permanent death mechanic and wishing for a player revival is not a thing in the game and it's not coded into it. Of course, there's revival items, which you don't have in SAO, but the Dragon Balls shouldn't be a way of reviving since the game doesn't have that wish available due to obvious reasons.Technically, permanent death in DBO would only happen if you don't have that Popo Stone (or however it was called) at the moment of death. If you do have it, you'll just respawn. I can't remember if there were also items used to revive other players but that would make it even harder to get a permanent death.
For me, it's more of whether or not it's a life worth living. I mean, even if you can come back from the dead, what if it's not that exciting of a life? All you can do it talk to others, go in dungeons, fight, repeat. Once you beat the main story, there just went all the big quests you can do. Now you're just stuck grinding or killing other players for the rest of your life. Not that there aren't things that would be enjoyable, like hanging out with friends and enjoying the wildlife, but in terms of actual activities, there's little.Keep in mind, you're restricted to the game's limitations (sorry if I'm repeating myself, but I think people might not understand the meaning of this clearly). This means if a "SAO scenario" happened with DBO, that doesn't mean you'd be able to just waltz around in the DBZ universe. You could only do what a normal player could do in DBO to begin with. The only difference would be that the game is now your LIFE, and there's nothing outside of it. And when you died ingame, it's real. Night wouldn't exist, you couldn't play games, you couldn't really build anything or take up any hobbies. Of course, my answer would be quite different if there was a specific way to end it, as beating DBO would be much easier than beating SAO. But that was not specified in the post, so I didn't consider it.
Question! ...If you got warped inside of DBOR, then how would multiple characters be handled?What if you dual cliented?WHY DID I RANDOMLY THINK OF THIS!?
Actually, I considered this too but figured it wouldn't be acceptable, since you can't log out of your character and much less have two clients, when your brain is technically stuck in the game.