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Pretty sure its because he's supposed to be flying and his hair is flown backYou get 2 special/ultimate attacks
So I was going through the available demos in the Nintendo e-Shop and found this game and was like "Sure, why not?"Big mistake.So the game seemed interesting with an old-fashioned 2D map combat style and it had RoF characters and stuff. As soon as I started the demo, I saw this:Any Dragon Ball fan should immediately notice that's Super Saiyan Goku with black hair! Why?! I immediately hated the game but decided to try it anyways.Combat: It's a 2D combat game and that was no problem at all, but moving during combat is impossible unless you were in mid-air. You can only dash towards the enemy (not away), jump up and crouch but you can't just slightly move to the right or left... Skills are sorta boring. You only get one special skill per character.Voices are in Japanese and I get that you don't dub them for a demo but at least add freaking subtitles!The only thing I liked about this game is that you can fight in King Kai's planet. I think no DBZ game has made that planet an actual fighting area, right?Maybe the demo was total crap compared to the actual release but it made me lose all respect for Bandai and I'm definitively not gonna buy the full game ever. Actually, I'm uninstalling the demo as I type this review.
I tried a bunch of different button combinations and couldn't find a second special attack. The game should be easier to understand.
It's actually not that bad a game honestly . In fact it's pretty good for a 2D fighter . Not that I'd buy it though .
@Kiyza @Nia I was actually trying to compare it to the other Dragonball fighting games since I've only ever played the 3D ones . And in that sense I was just suprised it looked so good in it art style and the way it played still felt like dragon ball z .My wording was way off however.Anyway I quite liked it , it's kinda hard but it's good . I enjoyed it a bit more than other games of its kind , probably because it's Dragonball.
I am a bit disappointed with the playable character roaster. I mean it's so small and leaves out a few things (does Goku even go SSJ3 for an attack?), especially with the assist cast. Also Nappa and Raditz is playable whereas Vegeta's SSGSS form is an assist (unlike SSGSS Goku)? Um...what? I do like how each character has their own specialty like Broli having no speed but incredible range and power while Gotenks is more tricky (I think).
I actually think the roster is almost perfect. The characters obviously have to be included to cover the obligatory story mode (that arguably has no purpose being in a Dragon Ball game in the first place). Broli is usually the obligatory movie rep and Beerus seems to be succeeding him as the “dark horse” with respects to popularity vs screen time. Transformations just bog down rosters and offer certain (often unbalanced) advantages to characters using them, so I’d rather those were kept at a minimumThere’s no real need to bog down the roster with additional characters. The need to have a big cast of characters to choose from in Dragon Ball games is part of what garners so much ire from anyone who wants to play for something other than fanservice: the characters are largely homogenous, and this just gets more extreme with a larger roster. Most fighting games with more than ~15 playable characters are sequels that have had time to test out the characters that were in the roster previously and add more ones on top of those. A lot of time has to be spent perfecting every character and playtesting them for balance once that’s done. I can’t fathom why anyone would want a fighting game without those qualities, and I think that character diversity is far more important than roster size, as long as there enough playable characters to give a lot of options to someone picking the game up.My gripes with the roster have to do with the fact that we apparently can’t just eschew a story mode and popularity as opposed to adding add characters on the basis of being fun to play as. Tenshinhan and Yamcha would make more interesting characters than Raditz and Bardock, and Janemba would probably be more distinct mechanically than Broli. One of the problems, of course, is that most Dragon Ball characters do not have unique traits and fighting styles. Everyone is kind of a “Ryu”, if you will -- well balanced, but not suited to any one thing. Most of the characters that are really distinct (ex. 19, Gero, Butta, Gurd, Muten Roshi, General Blue, Chaozu) are not popular or notable enough to be put in a game, though at least Piccolo and Boo are different, and I guess 18 could be different in that she has an endless supply of energy. It’s probably why a lot of the series’ fighting games just don’t put much effort into distinction, at least not at the same level as traditional fighters.