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I personally wonder how that duel screen feels on your eyes. I understand it's purpose, but I wonder if it feels natural to look at. I personally would love it for fps sniping, closing one eye to focus on the scope.
IMO that would hurt my eyes.
Well, I'm calling it: expect the next Nintendo console to look vaguely like this,Lower the price tag, make it so that the display is only on the goggles, or add in some form of motion controls and I'm all game. This seems like it would great for playing Elder Scrolls titles in particular, considering I'm big into the immersion factor.
Skyrim with oculus rift and kinekt:http://www.youtube.com/watch?v=SFfMmQM3L-c
Oculus rift is a gimmick. It's an incredibly awesome gimmick, but it is still a gimmick and will end up in the back of the closet where all gimmicks go to die.Of course that doesn't mean I won't be getting one.
This gimmick seems a lot more versatile and useful then the guitar or any other band piece for the guitar hero/rock band games. Keep in mind that gimmick was at hight of popularity for a good while even though it was only truly useful to a hand ful of games. This on the other hand Is theoretically applicable to any type of 1st person game. There was also a few add ons made by thrid party developers at CES this year.One device simulated better arm movement precision while another simulated walking without crashing into your TV.
But that doesn't change the fact that it requires more than just coming home and sitting your ass down on the couch.
As an owner and future developer of Oculus Enabled games, I will say that Oculus is not just a gimmick, it's the future of interactive media. The guys working at Oculus want this product to be magnificent and up to all gamer standards. Gosh, the company is ran by own of the industries greatest: John Carmack and even he too see this as the future.Now people may be sceptic at first to wear the device, but the experience is something that you have to experience yourself and then you'll understand, haha.As for those who don't know, there are many things that are also available for VR devices such as Oculus Rift. You have the Omni which is an omnidirectional treadmill that allows you to physically move while playing games and turn you into the movement controller. Then you have stem system created by a company that helped create the Razer Hydra, a precursor to Stem System but all the same idea of having motion tracking and hands on controls that become an extension of your body.As for prices, as I've said the developers understand this need for consumers to actually invest into a device as such, but with the current publicity they are getting, I'm sure in no time people will start opening their horizons to something new. Developer version of Oculus is around ~$300 but when the consumer model comes out, all the kinks will be worked out and I'm sure they'll figure out a way to make it $100 or less.Just my two cents.
This is my main concern price. Price completely determines if this product is going to go anywhere. Say Oculus does get down to $100, That's still a hefty fee at first not to mention additional fee's from further products such as Omni (which looks genius I might add, would definitely get me back into playing CoD) and others. If this isn't going to be cost effective it will flop just as hard as the virtual boy no matter how much better it is.
It's probably getting hot inside of those glasses after one hourand after getting them off I would probably look like this
I wonder how much virtual reality naughtyword is already out there. Indeed, this is the future