0 Members and 1 Guest are viewing this topic.
For example let's take Mighty Majins "Shield" which absorbs only 1156 damage. Yes i know it's spamable and AoE but a critical strike by Fighters & SM's can hit 10k per slash/hit up to 40k damage +/-. Same goes with Cranes & Turtles, even SK's are scary when they land a 10k Bold Strike critical. Also in PvE monsters can debuff your whole party to suffer 1.5k poison, bleed or abnormal damage per second.As well Dark Warriors damage is kinda poor into late game compared to other AoE PvE classes.His "Whirlwind" & "Cyclone's" damage with that cool down is very poor. The debuff on his "Cyclone" doesn't even increase/scale with every point you put in it.His "Demon Wave" is a pretty cool looking skill but what is 350 magic damage + 185 burn on level 70 in late game dungeons against monsters with 40k HP?I understand that he's the strongest tanker in-game (tankiest) & that he has sick skills for PvE & PvP (debuffs & buffs), but he could handle a little love (damage & cost wise).For example "Dragon Protection" is sick. 1.8k AoE magic & psychical defense for whole team but 4k LP cost."Dragon's Punishment" & "Dragon's Pledge" are sick skills but 1.5k mana each...Also it would be super cool if we could have multiple skill lists. Like the title list for example. So that we can swamp between skill tree's when needed (PvE support, PvE DPS, PvE tank & same goes for PvP)~
Yeah that's what i meant by "late game".To be honest Ultimate Majin's can hardly be considered as DPS since they have a low hit rate so they can't really stack crit% or crit. rate. Also their skills don't really do much damage.
Yeah that's what i meant by "late game".To be honest Ultimate Majin's can hardly be considered as DPS since they have a low hit rate so they can't really stack crit% or crit. rate. Also their skills don't really do much damage. I see them as tanky supports that win by supporting their team or simply "not dying" (on budokai's & PvE) xDWonder Majin's (Karma & Plasma) too deal very little damage with their skills in "late game". Most of them stacked attack speed % for PvE. Well am not sure about it but yeah. Shadow Knight was a tank + DPS class. Fighter too with his insane dodge rate he could easily play as an DPS tanker. Reseting our skills each time when we need a change is troublesome if you ask me. For example imagine we had an system like in League of Legends (Runes & Masteries)~If he could have an "skill list" option in one of the corners when we open our skill's trees, that would be epic~For Ultimate Majin's you really have to spend a lot of points into buffs & passives. If you wanna be useful in PvE you have to get the transformation skill (Kid Buu) and spend a lot of points in one of its skills. Making you literally almost useless in some situations in PvE when Kid Buu is on CD. Hell they were used as buffer sluts on level 70. Staying outside of the dungeon & re-buffing their allies each time when they reset/finish the dungeon.
I used cluster bomb and double cluster bomb because those attacks ignored dodge, and they did quite a bit of damage. I could very easily 1-2 hit average geared fighters with them. But yeah, when playing against fighters and even some swordsmen it was pretty hard to land something other than the clusters.
The cluster bombs = tons of SP spent. Plus we would need energy dmg. gloves~Also most of the fighters/MA's used to stack psychical.armor.
I could kill a fighter with average gear with my DW, I had something like 20-30% physical reflect I don't remember, they would almost 1 shot themselves and I would just finish them off with Hellzone Grenade.
"average" ._.Try and win 1v1 vs a fully geared fighter with a fully geared DW?