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It would be way better that those things won't get cap.Come just think about it.If you cap anti-bleed, you will get raped by cranes, too easy and all others things.
1All other things you said like anti-stun, anti-paral, anti-critic...Trust me for crane you need how much you could get anti bleed and have in inventory others things if they don't use only bleed.2Still lets check, if you were swordman or other class and you had high upgrade gear and you face SK, with OP anti-bleed you would only get bold dmg and not bleed.3Plus on other hand, if sword fail with stun or duration of stun is low thx to anti-stun, you have chance to stop him before he do anything.4I know that maybe isn't big deal to get it 100% anti bleed, anti paral, anti stun, anti poison but still I would be happy to know that there is that option.
Wow... So you're saying that the crane's max level dodon ray that lasts for almost 2m30s is gonna be 6 secs, that's a new one.I'm pretty sure NO ONE capped anti whatever in the original game, I mean no one got 100% anti anti anti. If they did, it would have been legendary kraken drops or whatevz.Too early to think about this.
@Chinwuke like I said I just wana have that option to be able to get 100%, unless DBOR Team fix some skills, debuffs that had too long duration.Still Crane master passive increase duration for 50 sec...Still I just don't want to touch this things you are talking about since some skills may be changed, and anti paral works only on paral skills and not stuns.And yeah @GoldGinkaku too eary to talk about this, I am sure that DBOR Team will think about skills and this things when they start to work to bring balance in game.
You guys have never played crane have you...?
Pretty sure Dodon ray clocked minimum 1m50s on crane, no idea what you get your info from.
100% anti ____ wont be possible in 38 cap. relax.
@Chinwuke like I said I just wana have that option to be able to get 100%, unless DBOR Team fix some skills, debuffs that had too long duration.Still Crane master passive increase duration for 50 sec...
Jesus Christ people, don't give them any ideas of NERFING cranes of all things e.eCranes were one of the most underpowered classes in the game (as of lvl 70 cap at least). What they need urgently is a burn skill on par with the damage output of dodon ray aka dodonpa. Solid bleed may be spammable with its low cd but its damage is shit-tier.(Srsly, the devs better get on this asap and make cranes decent in dbor! >.<; )
Dude, wtf? Solid bleed's dmg was like almost half of dodonpa + it had a longer animation. I agree with you on the stun tho. But let me rephase your last sentence to "they need lost in time back"
Who said anything about nerfing Cranes? Having caps on anti-bleed would help cranes..
lol Solid Bleed hadn't shit dmg. The big problem with that skill is the SPs you needed to waste on it. What cranes need urgently is a fast stun.
Sorry, I doubt that.Solid Bleed is not a good skill. I do not think they can relocate Lost in Time, but the cranes would gain much if they will put KD in Searing Crane.
Solid Bleed is not a good skill. I do not think they can relocate Lost in Time, but the cranes would gain much if they will put KD in Searing Crane.
With %physcritic on weapons and good gloves it could be a good skill. I'm surprised that all of you say that, because you played as a crane right? Or you didn't have Solid Bleed on your build?KD on searing crane would be great, but I still think that a fast stun is more needed.
There is so much popo in this statement its unbelievable.First off let me ask how you intend to get 5+ solid bleeds on your opponent right after each other? That is the only way you'd get that kind of damage off of 1 k slashes in conjunction with solid bleed. Is your opponent just going to sit there taking in the scenery?