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I'm against this!Upgrade system shouldn't get changed. It has to be hard so ppl will have to do something to have something good. Everyone with +8? Dafaq...Hell to the nawww!If you want to have high upgrades you have to farm/buy upgrade stones (do some work). Then buy a white stone (do some work for money and buy them) and then try your luck. It would really suck if everyone would be able to get +8 without any problems loooool...This now sounds harsh but if your friends "cried" over upgrade, then your friends were noobs lol.So nope...don't wanna see this. Or any other change for upgrade system. The game was already muuuch too easy. It should stay the way it was. My opinion... ;D
i know i alreday said but i really dislike upgrade,cuz of downgrade.this will make ppl rage quit and get pissed everytime.i talk with my old dbo friends who actually know how the game was and how upgrade is and we come up with this:to +8 armor or weapon , 100% rate+8++ will do changes only fail and succes : the succes though has low chance 8>9 35%9>10 25%10>11 18%11 > 12 12%12 > 13 8%13 > 14 4%14 > 15 2%this is how it should or atleast close to this , we test it and we see if it is low enough or high to balance it morei hope devs will take this in considerations.imagine ppl all with +15 , crazy PVP tournement if u ask me , and ther u can see true skills of combo and reflexnot realy , it will take atleast 4-5 month to do full set +15 ... wich is crazy long timeeveryone +15 is good though , ther wont be a p2w character wich u all aparently are used to see itwhen the game is based on Gears , make sure to make all ppl attein same gear otherwise it get boring and ppl will leaveall my freinds in dbo quited cuz of gears from kanden to ben to my brothers to ....i think thats better hahahaa no downgrade or broken but only succes.. But the succes rate is very low at +8 and its lowering when the + is biggeI like your suggestionTera , AuraKingdom , DMO , are prime examples where ur chances get higher next time if u fail , no break , do TERA players whine about all being +12 ? no .there is no sense in maintaining such a broken system if you're not accounting for the marketing. main reason F2P MMOs even introduce an enchantment system is simply since they want to extend the replay value and maximize profit from microtransactions. in CHN B&S ; "oh, don't wanna break your item? we have 12-pack mercury special in cash shop to save your ass for only $19.99!"IMBO like people have suggested here, retain the old enchantment system but remove the breaks, fails are okay. just further increase the gold cost, problem solved.even in saint seiya online u can upgrade without breakingthis are the highlight parts of the convo
We shouldnt make things to easy guys i know its a popo to get a good upgrade but thats the risk you gotta take
Well, it's only fair that the downgrade at least stay there BUT i personally believe that the "break item" card be removed and maybe it be replaced with another downgrade card. Then it wouldn't be too easy to get upgraded equipment, But it would make it less of a pain to upgrade. Personally i think it could work. Does anyone agree/Disagree with this?
Simply put;DBO = Free 2 PlayTherefore, the game was designed to attract using the cash shop. If people broke equipment, it gave them more reason to cash. The cash shop did indeed sell stones.The DBOR will handle this accordingly.
Honestly, I don't think it should be changed. Maybe the only thing i would like to change is the White stone being taken away when it is a success or failed. I think it should only be taken away when it breaks.