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wanted to make a suggestion you could leave One option when creating the character of the body shape, as skinny , muscular and fat . At least in the Majin, could be thus.Since many, left to play with, majin for being fat
Its a cool idea but why limit it to only majins. What if i want a fat human?
Fat majins > All
without prejudice ;D ! there are people who when creating your character likes to leave the similar aspects of himself...but does not mean that the person is fat, it is required to create a fat character, this will of course like it
But it would be cool. What if i want a fat human. Like Yajiorbe.
I would definitely play with a fat namek or human. I enjoyed playing with a fat Majin cuz it was a nice change of pace, seeing something different than the same old martial artists all wanting to be goku or vegeta lol
There are already models with different body types in game.These NPC models could be used in character creator with some modifications. It isn't that complicated.Like giving nemecian 3D model majin textures with some tweaks would give super Buu body type for majins.Spoiler for Hidden: WTF I am talking about
Like I said I have no idea what I am talking about :O
About the game implementation I have no idea how the team can handle it.About the animations, that I know. You have to make every single animation for each race, class, skill. Of course for you to animate the "tweaked" model (Which actually does sound like a good idea, but at the same time it kinda doesn't), you have to rig it. You can't just use other classes animations because you can't expect the animation and rig from a slim swordsmaster to perfectly work with your fat swordsmaster. The model would have alot of unexpected changes (warp, shading problems, polygons interpenetrating).It seems like a looooooooong way before this becomes an actual thing (if it ever does).