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Yea Yea I know what you all are thinking "The game isn't even here yet" but if this game is to last for a good while there has to be a plan in place to not only manage the game itself but the players that will come to the game. Because of the nature of DBOR I'm sure we will see an influx of players, probably more than we have ever seen in DBO. So because of that my question is, is there a strategy as to how to manage all of this after the game goes live? And if so what is it? There's two purposes of this question. 1. To see if you guys (DBOR Team) actually sat down and thought about this and 2. If you haven't it would be a good time to start. We don't want to have another DBO shutdown (I know I don't) so what can you guys do to prevent that before the game even goes live? Worse case scenario the team gets overwhelmed with managing the game (and we all know that life happens) and it goes down. So hopefully if this hasn't been thought about we as a community can start brainstorming as to some strategies and different implementations to see that this game doesn't share the same fate as its predecessors. Thanks for all of your hard work so and keep goin hard!!~Elite
The main reason why DBO got shutted down is lack updates.. the team was exhausted and was out of ideas...www.dbocom.com/forum/showthread.php?t=44730Here this is why
My concern is within donation system.First of all if they want for people to donate to the game players have to get something in return,and i do not mean making game pay to win but give those people some cosmetics like Dogis,Color of aura and things like that as appreciation for keeping the server alive,that way people will surely be more active when it comes to donations and it wont make game in anyway unbalanced.This way everyone benefits.Those who donate get their cosmetics and free to play players get's the justice.
The main reason why DBO got shutted down is lack of updates.. the team was exhausted and was out of ideas...www.dbocom.com/forum/showthread.php?t=44730Here this is why
if your product isn't profiting as it should, it gets cut off by investors and game over.
Only thing that will happen is vegeta becoming the prince of dbo again
sure.....but i think this will happen xD
I am begging, do not do the same thing as Dragon Nest (Every cap gets harder and eventually, almost impossible to do (Level 1-10 around 20 - 30 mins | 10 - 16 30 mins | 16 - 24 1 hr | 24 - 32 2 hours or more | 32 - 40 1 hour | 40 - 50 2 - 3 hours | 50 - 60 around 2 - 5 hours |60 - 70 24hr!?!) these are if you do unlimited spamming with all exp boosters possible... straight... never ending... spamming... In other words, make the game never lose its fun factor as you level
Anyways, I come from a Runescape background. It was my first MMO, and if you've played Runescape you would know the time you have to invest to get a skill to 100. 95-100 is horrible, even in the P2P areas. It takes a buttload of time.
mate, 97-99 is the real struggle.
That is hard to do, honey, since all MMOs are based on grinding, and grinding has to take a toll of your time and effort to get you strong. Seeing all the development of your character while you're grinding, all the time you're investing in it, watching that EXP bar go up and up and suddenly you get your level. "YES FINALLY OMG". That feeling is what people like on MMOs. That with the casual talk with friends while grinding, the raiding, going questing, PVPing, etc.Keyword: Grinding. It's not called "upgrading" or something like that. It's "grinding" your way to the next level with pain.Anyways, I come from a Runescape background. It was my first MMO, and if you've played Runescape you would know the time you have to invest to get a skill to 100. 95-100 is horrible, even in the P2P areas. It takes a buttload of time.
Right! It's 99 the cap on most skills. Shit, Dungeoneering got me traumatized.
indeed 97-99 woodcutting was a naughtyword, so was getting 99 hunter
99Hunters the only one i got, and that was back in like 2010.It was just like 120k or so red chinchompas from 97-99Though i'd have to say 99 woodcutting has to be the easiest cape.
Nah fletching can get that in a week. Altough all skills are easy to get to 99 now a days.