0 Members and 1 Guest are viewing this topic.
I even dont remember my Turtle OP build PvE
I'll probably add more stuff like item builds and such whenever I feel like it.
I need help finding useful things in SM, don't me wrong, i love them Trunks students but i rather pick fighter, here is why:Fighters have Super Ghost Kamikaze (gives us the ability to take mobs from huge crowds, and check danger)Fighters have IT for better mobility and escape in times of low LPFighters Have DEX ( dodge and p.atk ) and STR ( p.atk ) !!high P.ATK!! (swordies have more FOC (crit but m.atk <Fighters have useful buffs for speed and powerplease find a recoil usin the no.s provided PS: any energy swordies around? Do tell thy stories PSS: Why penetrate so bad, why we no penetrate on all the event metal majins (slim)thnx
I don't think that dex give more p.att.Fighters and swords have STR in master passive.That give them power, plus add there other buffs.Super Ghost Kamikaze isn't that good but still it can take mobs and you can attack them from back lol.Plus you must know that fighter is better PVE than sword.Sword is more PVP type.
well sword was pvp but fighters were usually better in it
i didnt usually see people use Super Ghost Kamikaze because honestly it was a weak move
it came in handy when (noob) farming in papaya, i sent it to mob, then brought it back then fight... i dunno why no one loves it :<
Spoiler for Hidden: My lvl 70 builds:http://dbocom.com/tools/skill-calculator/class=Swordsman/00001041010001010050401000040500101510164503640040/http://dbocom.com/tools/skill-calculator/class=Swordsman/00001041010001010050401000040500105510064500640040/Explanation: First build: is if you want scint which is a really good skill to have because it gives you time for cooldowns to reset with the 100% block chance, you could choose to have it lvl 3 or 4 if you want it lvl 4 you can take 1 point out of energy recovery because the cd difference isnt that big of a difference. I chose to keep it at 3 because blocking 3 atks was sufficient enough for me but I also had really good gear so you must take that into consideration.Second build: I liked because of the dex buff being maxed and depending on which gear set I was wearing I could get over 1k dodge as a SM only using my buffs and no ssj or anything, not really viable in ranked pvp/tourney because you can usually only use 3 or so buffs and its not that good of a buff because of the other options you have.Overall: Leaving sword slash at lvl 1 just a preference for me because it really doesnt do that much damage vs tank classes, and vs humans it can still 1 shot with a crit at lvl 1 plus I didnt use much except as a buffer because I notice a lot of times it would miss vs high dodge classes, and if it hit it was usually a crit. All passives maxed is obvious, unlike other classes all of the SM passives are useful and should always be maxed. Might over SR because the damage output difference is minimal and the 2 extra SP is icing on the cake.Other Builds:http://dbocom.com/tools/skill-calculator/class=Swordsman/06011041011001010010401000040500101510064500640040/http://dbocom.com/tools/skill-calculator/class=Swordsman/00001041010001060050101000043200405510014500640040/Explanation:First Build: If you have to have Spirited Roar, then getting lvl 1 scint isnt viable so much better to go with the extra kd, I used this build a little but I dont personally like Spirited Roar so it was short lived.Second Build: More of a pve focus, Quick Atk isnt needed for pve much so thats why thats lvl 1, max Dex buff for extra crit, max KOK because KOK pve op, dont need Energy Recovery because rp pots and charging in between max Sword Slash and WFF for more damage output. Overall: Now if you dont feel like upgrading gloves you can just use the WFF points in Flash for the extra range/damage and Concentration for the extra cd whichever you'd like. Or if you like SR you can use the points there from WFF and Might and then use the rest in Concentration or Flash. No aoes because they arent really viable unless you go all out for it and even still they honestly arent that good, SM are a single target dps class and they are good at it, getting aoes is good for mobbing but it really hurts your single target damage....Now for those who are planning to play SM, now I understand that some things will be changed and I really hope SM gets some major changings because honestly they were the easiest class to counter in the game.SKs: All a smart SK had to do was stack props/anticrit and have relatively good def/hp and there was really nothing a SM could do. Yea you could spam kd but that wasnt even a viable thing to do because of loc lag which would get you killed quickly as a SM with no real long range skills. When I fought SKs I just went full dex/crit and hoped for the best, against shitty SKs they would die np but vs actual good SKs like Leinad, Supernamek etc they were pretty much impossible to kill as a SM 1v1. Fighters: For fighters it wasnt terribly difficult but it was rather cheap because most good fighters, and pretty much every fighter by the time the game was coming close to closing knew that you could just have non attribute items and it would bypass props, which is a SMs main way to deal damage/take damage. So with fighters bypassing props if the hit you, you were probably dead. I usually would go full dex/focus vs fighters because their crits 1shot me anyways regardless of how good they were which was slightly ridiculous but again that was because of bypassing props. For me fighters werent terribly hard because I could have 2.6k+ hitrate and 1k+ dodge or so, so it was just a game of luck most of the time.Ultimates: Gay class because they were so tanky and can heal themselves plus if they used reflect could be really annoying. KD spam vs Ultis was really the only viable option mainly because unlike SKs they usually dont do enough damage for them to 1 shot you and they didnt really have a bunch of stuns. Good Ultis would usually beat me by reflect and just keep healing, bad Ultis would usually get punished because if you arent a really good Ulti with really good gear then you suck plain and simple. The only thing with Ultis though is that they are really annoying with reflect and being able to heal.Dendes: If you dont kill in first combo you lose. Pretty much going full crit and hoping to crit in first combo otherwise you just die from reflect because of their constant healing. Pretty much if I didnt kill a Dende in my first combo there was no point in fighting anymore because reflect is a naughtyword.Turtles: Pretty much like Dendes in you usually have to kill them in first combo otherwise hope for a resist on slow or sleep (or scint). Turtles were very squishy so usually if they didnt resist my stuns they were dead. Other than Divine and the one other good turtle who I forgot they were pretty easy for me personally regardless because my crits shit on them. But if you dont kill them in your first combo or they get to you first then its gg.Cranes: Cranes were pretty easy for me usually blocked beginning freeze or slow which is how they usually start, then QA and win. They can be annoying if they use their resistance buff because they will resist life and it will be gg. Werent too many good Cranes that I can remember having trouble with. Saying that though, Cranes couldve easily punished me but out of all the classes they were probably the easiest for SM after they switch their skills and took out the base stun they had. But for cranes if they can freeze during your QA its gg because then you lose your only way to get close until its off CD and they will just use all of their long range skills to punish you.Overall:To be honest an OP SM would lose to any other class if they are OP themselves because of how easy a SM is to counter. Honestly if I geared out any of the other classes as I did my SM I would never lose to a SM plain and simple. And because of the fact that SMs were also expensive to gear out because you needed pretty much every accessory and like 5+ different sets of armor/weapons there were only a handful of good SMs, probably not even a handful maybe like 3 (TW Server 2). So hopefully they will buff SMs, and fix some of the glitches that made SMs so easy to counter otherwise if you plan on playing SM hope you're in it for the long haul otherwise you might as well pick another class because if you look at my profile pic and see all the gear I had, thats pretty much what you're getting yourself into by choosing this class.Tl;dr Hope they burf SM, if not good luck.
Dex gives Physical attack lol
Never came in handy. Useless skills. Really only nub fighters had it in their build.
Plus you must know that fighter is better PVE than sword.
I need help finding useful things in SM, don't me wrong, i love them Trunks students but i rather pick fighter, here is why:Fighters have Super Ghost Kamikaze (gives us the ability to take mobs from huge crowds, and check danger)Fighters have IT for better mobility and escape in times of low LPFighters Have DEX ( dodge and p.atk ) and STR ( p.atk ) !!high P.ATK!! (swordies have more FOC (crit but m.atk <Fighters have useful buffs for speed and power
how did it work simmy?
Deciding if i should make 1 like this for Fighters......