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Topic: Development Diary #1  (Read 9635 times)

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Development Diary #1
« on: May 28, 2014, 05:42:48 PM »

    Offline Luke[Dumke]

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Development Diary #1

Discuss this announcement here:

We planned to do this sometime after our first release, but now it would be as good time as any considering all these "Dragon Ball Offline" shenanigans.

Basically in a development diary, we tell you about what we're currently up too, and bit more about our work. Which we've been quite hush hush about other then, what we're looking to do, currently.

Anyhow, first I'd like to address the "Dragon Ball Offline" excitement and confusion surrounding the project. So let's start by clearing things up shall we.

We were given this old client source (currently well known as the "Dragon Ball Offline" source), back in November last year. But we did not have the matching client data for it. You might remember one of our team members, Santeg asking for it on the forum. We then spent about 2 weeks or so modifying the source code so that it will work with a new version of client data. With this, we were able to create our own servers, one written by our developer Hexus in JavaScript for quick protocols and packets testing, and another server written by our lead developer Pigeon in C++. They all support logging in, characters creation, world roaming, and some basic skill use and combat, as shown in our earlier videos here and here.

Soon after we realized the limit of this old client being as old as it is. It is a pre-release client and most things were only used for beta testing only, hence it is unstable, and a lot of features and content are missing, e.g. Korin platform, new skills, pet/mascot system, dragon ball scramble event, and some never-released content.

As a result, we have decided to focus working with a more up to date and stable client instead, namely the the DBO TW/HK client that we all were using before DBO was officially closed. This can be seen here in our happy easter announcement (under the spoiler).

Spoiler for Easter Announcement:

As you can see in our few screenshots, we have flying working (and we have also made it not spending any AP just because we can). Our server has a working database, so accounts and characters created are all saved as well. We also have preliminary chat server working too.
« Last Edit: December 06, 2015, 03:23:59 PM by Luke[Dumke] »
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