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SK should be a TANK not a DPSu wanna DPS?choose human and make martial artist for single target and spiritualist for area skills...atleast i see things this way
i don't think it this way.for more than 1 reason:-1 put a sk and a fighter with same gear against each others.sk will win
i don't think it this way.for more than 1 reason:-1 put a sk and a fighter with same gear against each others.sk will win -2 sk balance is broken.sk need same bleed?ok boost humans base LP,both def,and base attack-3 with old balance bleed was a normal skill,but wasn't exist andtibleed and antishit items.but that cap was balanced.-4 i can say this beacause i was play dbo since is opened and i see the difference,if u wasn't play kr before the big patch u never try this balance and i don't act like i know evertything or shit is just my english is autolearned so isn't all that good.i m not mad and i don't want to argue i just say my opinion.-5 if u need put antibleed or accesories antisomething for fight another class is a pain in ass beacuase u lose your actually bonus u use to use(like remove dex earrings for antibleed or props) best will be do a beta and try play with chars with all +0 items no stats.when you see every char got chance to win is balanced
best will be do a beta and try play with chars with all +0 items no stats.when you see every char got chance to win is balanced
I agree, Karma should be left the same. Without speed then how will be Kraken, Bacterian, And cell possible? I would like the skills from Sk to be left as they are. Only decrease the power of the pvp if you guys really want to. But the crucial thing here is the speed, please don't decrease the speed % of classes.
These dungeons were meant to be done without speed..
DIB2:Spoiler for Hidden: BID3:Spoiler for Hidden: BID4:Spoiler for Hidden:
imo critic should be 25%-30% more but fighter need HIGHER base damage,but less chance to crit(opposite to sm)+fighter should dodge more without pot and get dex pot removed...buff that give dex(the first of fighter skill tree) should be 5 minute long and normal cooldown.like a normal buff...Fighter should be a pure dps imo,just good attack and good dex
Well yeah fighter should have normal buff like all but removed dodge pot.3000+ dodge, no one can hit it ahahha.Swords should have more critic.It should be this way (cap 70):Fighter: hitrate 1400 dodge rate 1800Sword: hitrate 1800 dodge rate 1400This is balance in dodge and hit. Now all of them should have base dmg same and same critic rate. Fighter should have more dodge rate, resistance and sword more hit rate and success.
the era where to beat something it's not, "OMG LOOK AT MY SUPA SPEED OF DOOM, and look how i touch my ballz in the same time"