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noooooooooooo can't even get +15 what make you thing it would be easier -_-
My idea of upgrade system:Success card - Item gets +1 or +3 (depends on the crystal)Failure card - No damage, but also no upgrade.Break - Downgrade (-7 from the current number of upgrades). If items + drops bellow 0 it breaks. Example : item is +5, you get break card -7. Result of upgrade attempt is-2, your item breaks.My English is not that good when it comes to explaining things. Hope you got the point.Also.. success rate. With every attempt to upgrade item the chance of success for this item should increase by a small %. Upgrade system wouldn't be that "random", based on luck only.
HELL NO, i would be equipless all time lol
But having people with good gears running everywhere would be more than pointless. Think about economy and end game.If people will achieve best things easily game will die again.When good gear is hard to achieve there is something to work for right?
How many people you saw with full +15 equip huh ? now think how many of they was cashers. With your system +15 item is impossible...@editor you planing something with white stones ? *.* ?
All the regular crystals that were in game should be here.White stones prevent items from breaking right?With white stones "break card" should have no impact on item.Also I even mentioned that success rate that would increase after every attempt to upgrade certain item.+ I wish to see special, event(PVP event would be even better) reward crystals that could give like +5 or even more in game and people working their asses hard to get 1.
That way would be too easy xD if white stone prevent from downgrade, i am about keep system like it was before but change % of success/fail/break to 33.(3) % each, in case change a bit white stone ( max downgrade to 2-3 instead of 6 lol )