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I believe this is a very informative video.and if you have the time, you should watch it.
Ummmm wats that game at 8:30??? I NEED IT!!!!
Don't expect a tekken combat systems in mmo :3
Trust me when i am telling you this is way better than Tekken combat
I was a monster at C9 once.used to play that when i took a break from DBO.
LOL, how is that possible.
Well don't ask me for exact details, but I guess one of the reasons is the gameplay in instances. It has no open world like other MMORPGs, where you can see other players killing mobs and stuff. The only place you can meet other players at is the city or you do the instances in parties of course. Give it a try if you like a lot of action in gameplay, it's worth it
Those types of games are called "Instance based"
So how is then with the instance based mmos? Is it the same as shown with Chivalry, action prediction plus a small amount of people? I mean it is not a small amount of people on one server, only in one instance, and i am guessing they don't use a server for each instance that is running, because that would be kinda ridiculously expensive and probably hard to connect as a functional and efficient network.
Instances are in almost every mmo, it's just that C9, instance based is the main game mechanic.an instance doesn't need another server per instance, they need nothing more at all.http://en.wikipedia.org/wiki/Instance_dungeon
Quoting from wikipedia:"Having players participate in instances tends to spread out populations of players, instead of concentrating them, which may reduce or level the workload for both the server and client by limiting the number of potential interactions between players and objects. Because the player characters in the instance do not need to be updated on all the information going on outside the instance, and vice versa for the characters outside the instance, there is an overall decrease in demands on the network, with the net result being less lag for the players."So basically this is the solution for C9 and other instance based MMOs to realize real time action combat in a way that lag doesn't take too much impact on the gameplay, isn't it?
Unless you do it, like GW2, then it's pretty awesome.GW2 is an absolutely beautiful game, it's all completely instance based.Extremely well made also, you don't even feel if it's an instance based game.C9, I don't believe was a huge funded game, where GW2 had huge funding.
Hm how can I imagine this? (Never played GW 2). Is it like a lot of instances for one place and players are equally distributed to those instances to keep lag at a minimum, kinda like channels? That's what I experienced on the ESO betas, since a friend of me were in the same area sometimes and we had the same quest progress, but he had to change to my "channel" via teleport.
an Instance, is just a place that isn't part of the current world. It's separate.I.e walking into narnia.Wardrobe is in your house, Narinia is somewhere else.