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Topic: Development Diary #1  (Read 36077 times)

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Development Diary #1
« on: May 28, 2014, 05:41:49 PM »

    Offline Luke[Dumke]

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Development Diary #1

We planned to do this sometime after our first release, but now it would be as good time as any considering all these "Dragon Ball Offline" shenanigans.

Basically in a development diary, we tell you about what we're currently up too, and bit more about our work. Which we've been quite hush hush about other then, what we're looking to do, currently.

Anyhow, first I'd like to address the "Dragon Ball Offline" excitement and confusion surrounding the project. So let's start by clearing things up shall we.

We were given this old client source (currently well known as the "Dragon Ball Offline" source), back in November last year. But we did not have the matching client data for it. You might remember one of our team members, santeg asking for it on the forum. We then spent about 2 weeks or so modifying the source code so that it will work with a new version of client data. With this, we were able to create our own servers, one written by our developer Hexus in JavaScript for quick protocols and packets testing, and another server written by our lead developer Pigeon in C++. They all support logging in, characters creation, world roaming, and some basic skill use and combat, as shown in our earlier videos here and here.

Soon after we realized the limit of this old client being as old as it is. It is a pre-release client and most things were only used for beta testing only, hence it is unstable, and a lot of features and content are missing, e.g. korin platform, new skills, pet/mascot system, dragon ball scramble event, and some never-released content.

As a result, we have decided to focus working with a more up to date and stable client instead, namely the the DBO TW/HK client that we all were using before DBO was officially closed. This can be seen here in our happy easter announcement (under the spoiler).

Spoiler for Easter Announcement:


As you can see in our few screenshots, we have flying working (and we have also made it not spending any AP just because we can). Our server has a working database, so accounts and characters created are all saved as well. We also have preliminary chat server working too.
« Last Edit: December 06, 2015, 02:48:22 PM by Luke[Dumke] »
Project Leader for DBORevelations || Contact Email: Support@dborevelations.com

"We'd rather under-promise and over-deliver"

Development Diary #1
« Reply #1 on: May 28, 2014, 05:48:41 PM »

    Offline Vroku

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This will quiet down the forum a bit, nice work DBOR team.
« Last Edit: May 28, 2014, 06:45:31 PM by Luke[Dumke], Reason: large quote »

Development Diary #1
« Reply #2 on: May 28, 2014, 05:50:36 PM »

    Offline ZSule

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After this post i got back some faith in you guys, huge thanks and keep up the good work :) People are very excited and waitting for the game :)
"I'm not weird or creepy, I'm cool and awesome"

Development Diary #1
« Reply #3 on: May 28, 2014, 06:05:32 PM »

    Offline MaxJr

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Good job guys! You are working on the right way :)
Waiting for the return of DBO =D



Development Diary #1
« Reply #4 on: May 28, 2014, 06:15:21 PM »

    Offline Kyra一亀

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Very good, I liked to know this story, and also how the project is going, good luck, and everything to go right and all the best for the team  :D

Development Diary #1
« Reply #5 on: May 28, 2014, 06:18:33 PM »

    Offline Chadek

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That evil fatass

Development Diary #1
« Reply #6 on: May 28, 2014, 06:30:39 PM »

    Offline Trunksdbo

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nice clarification dumke ^^

Development Diary #1
« Reply #7 on: May 28, 2014, 06:52:07 PM »

    Offline SSGokug

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Nice work!! :) keep it up!

Post Merge: May 28, 2014, 06:55:26 PM
So its the TW Version you are using? or HK although i could be wrong
« Last Edit: May 28, 2014, 06:55:26 PM by SSGokug, Reason: Merged DoublePost »

Development Diary #1
« Reply #8 on: May 28, 2014, 07:14:35 PM »

    Offline Davidfa

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nice work!!!   very good

Development Diary #1
« Reply #9 on: May 28, 2014, 07:24:54 PM »

    Offline SSGokug

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Also have you managed to get mobs/npcs working?

Development Diary #1
« Reply #10 on: May 28, 2014, 07:26:19 PM »
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Nice work! We'll be patient :D

Development Diary #1
« Reply #11 on: May 28, 2014, 07:49:44 PM »

    Offline Vroku

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Nice work!! :) keep it up!

Post Merge: May 28, 2014, 06:55:26 PM
So its the TW Version you are using? or HK although i could be wrong


Both are the same I think.

Development Diary #1
« Reply #12 on: May 28, 2014, 08:16:10 PM »

    Offline Strider

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Do u have created server files already? To host sever at dedic or smth like this?


Development Diary #1
« Reply #13 on: May 28, 2014, 08:38:26 PM »

    Offline Kitsune

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Much Needed! Thanks Again For The Update...Keep on Trucking Team!
Rage And Rage Again...Until Lambs Become Lions!
To Know My Resolve Is To Know Your End...


Development Diary #1
« Reply #14 on: May 28, 2014, 09:26:27 PM »

    Offline kami97

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So since u wrote "Development Diary #1" that mean there will be "Development Diary #2 etc" ...???
Anyway thanks for clearing that up


Development Diary #1
« Reply #15 on: May 28, 2014, 09:45:29 PM »
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muy buena dumke pongale pilas

Development Diary #1
« Reply #16 on: May 28, 2014, 10:09:20 PM »

    Offline Danny

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Good to see some progress

Development Diary #1
« Reply #17 on: May 28, 2014, 10:09:58 PM »

    Offline Mindless

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Thanks for sharing with us your progress  :)

Development Diary #1
« Reply #18 on: May 28, 2014, 10:12:04 PM »

    Offline Remis267

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Good Job Guys !



Development Diary #1
« Reply #19 on: May 28, 2014, 10:31:15 PM »

    Offline LiSheron

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Excellent work and good explanation;) Dumke, it was clear I think with the Kr release would be limited, the latest version Tw release days would be best to work it indeed ... Very good work to all the team DBOR .......
« Last Edit: May 28, 2014, 10:38:44 PM by LiSheron »


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Development Diary #1
« Reply #20 on: May 28, 2014, 10:53:42 PM »

    Offline pometa

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Thanks for your work guys. Give him hard.

Development Diary #1
« Reply #21 on: May 28, 2014, 10:57:52 PM »
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Guys good job  :)!
Hard work beats talent when talent doesn't work hard
-Tim Notke

Development Diary #1
« Reply #22 on: May 28, 2014, 11:14:57 PM »

    Offline Roxas

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Awesome!!!! ;D

Didnt your parents tell you not to play with me? Youll get burned.

Development Diary #1
« Reply #23 on: May 28, 2014, 11:17:07 PM »

    Offline Takaroku

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Keep up the good work 8)
✮My Soul is Raging...Is Yours?✮
    
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Development Diary #1
« Reply #24 on: May 28, 2014, 11:22:54 PM »

    Offline Strider

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u still have so much work to do, quests/npcs/skills(balance)/mail system/upgrade system/auction house/scouters/pets/weight/TMQ's/UD's/teleports etc. Im really wonder what u gonna do with cash shop items, u will place em in mobs/bosses/quests or place all in TPoints Shop i think best way for dogis would be place right dogi in right boss like gero's dogi to gero boss, would be awesome (ofc drop rate would be really low)