Recent Topics

Hola/Hello by Iceman
[June 21, 2017, 10:42:38 AM]

My other Stuff by Monkey D. Luffy
[June 19, 2017, 08:44:25 PM]

The Nintendo Switch by Roxas
[June 15, 2017, 03:45:18 AM]

Dragon Ball Super by Monkey D. Luffy
[June 07, 2017, 10:19:02 PM]

¡Qué tal estáis guerreros Z! by Voul
[May 20, 2017, 08:09:54 AM]

View Desktop Site View Mobile Site

* ShoutBox!

Refresh History
  • Keep it Clean! No Advertising!
  • Yesterday at 09:43:28 PM
  • Yesterday at 11:39:49 AM
    Oh, Nia is alive!
  • Yesterday at 10:35:27 AM
    I count as -10, so after the maths is done, Sendoku was pretty close
  • Yesterday at 09:36:15 AM
  • Yesterday at 09:36:09 AM
  • Yesterday at 09:36:03 AM
    1 for every letter of your name
  • Yesterday at 04:30:10 AM
  • Yesterday at 03:58:02 AM
  • Yesterday at 03:23:09 AM
    I'm so badass, I'm worth at least 5 on my own!
  • Yesterday at 03:22:52 AM
    3 of us...? See now, I'm offended.
  • June 25, 2017, 11:08:29 PM
    Sendoku is EZ
  • June 25, 2017, 06:21:49 AM
  • June 25, 2017, 06:02:15 AM
  • June 24, 2017, 12:03:36 PM
    Also, there's more than three of us... Probably about 5 or 6. Sendoku knows nothing. Joke's on him
  • June 24, 2017, 12:03:03 PM
    Theeeeere is the picture XD
  • June 24, 2017, 08:45:43 AM
    man i love the old classics like metallica and such
  • June 24, 2017, 02:45:54 AM
  • June 24, 2017, 01:59:35 AM
  • June 23, 2017, 09:49:49 PM
    hope u doing well cya
  • June 23, 2017, 09:49:19 PM
    all 3 of you FeelsBadMan
  • June 23, 2017, 09:48:03 PM
    How are u guys
  • June 23, 2017, 09:36:52 AM
    Though, if I had to choose between a hot humid place, or a hot dried one, I would probably choose a permanent state of aestivation for the rest of the season
  • June 23, 2017, 09:30:29 AM
    Nah mate... Hell generally spawns in portuguese forests every year during summer. European Champions in football and forest fires
  • June 23, 2017, 08:22:53 AM
  • June 23, 2017, 03:03:36 AM
    You too buddy, you too xD

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tofu

Pages: [1] 2 3 ... 116
Graphic Design / Re: My other Stuff
« on: June 19, 2017, 11:02:44 AM »
Thanks Iceman ^^
about that logo looks like that because the hair color is mostly black too. When i added the Majin Logo i always added it first and then the hair on top of it.

Thanks Tofu  ^-^

and yea, i posted the last three ones in the shoutbox some time ago.
Actually i'm a little surprised that you and Dumke see most of them as top-notch cuz i wasn't really aiming for that xD

I just create them and then just try to make it look good and that's it. I'm not really after perfection or something. That's why the other ones have some screw-ups :))

I mean, they're reaaaally good for the intention to do a quick fun edit. I get you though. Usually when I do stuff for fun, I don't aim for top-notch, but I want to make it look good.

Introductions and Goodbyes / Re: Hola/Hello
« on: June 19, 2017, 10:53:36 AM »
Nihao, Fawaka, Es Salaam aleikoem
Hallo, Hoi, Strave, Ola, Merhaba


Would you look at that! Bardock finally said more than just "Welcome to the forums."

Graphic Design / Re: My other Stuff
« on: June 17, 2017, 12:06:56 PM »
I had seem some of those before. You like to post those arts of yours in the shoutbox. Specially the fabulous Goku.

Most of them are top-notch. I saw a few small screw-ups in a few, but overall it's pretty good.

Off Topic / Re: The Nintendo Switch
« on: June 06, 2017, 07:50:16 AM »
I hear they're going to be revealing somge good games at e3 this year.

I'm fine if they don't release good games until I can someday afford a Switch. They can release all the stuff they want after that. :P

Introductions and Goodbyes / Re: Hola/Hello
« on: June 01, 2017, 11:27:45 AM »
Well I won't bother answering in both languages because I don't feel like translating right now so I'll go with the language everyone speaks in the forums:

Welcome to the forums, and have a good time. If you have questions or need someone to talk to about the game or the project, feel free to contact me and I'll do my best to help (even though I'm not part of the team :P).

P.S.: I'm not from Spain, but I know what "molo" means. 8)

General Discussion / Re: So is this project dead?
« on: May 01, 2017, 04:26:09 AM »
Shhhh. You'll actually summon him!

General Discussion / Re: So is this project dead?
« on: April 27, 2017, 02:02:38 AM »
Not as bad as crane

I miss him ... kinda.

General Discussion / Re: So is this project dead?
« on: April 26, 2017, 11:37:03 AM »
Bro trust me you don't want me near a forum. Last time I was on a forum called playstationhax. I found out there were many many devout muslims on said forum. I called them all pig and goat "f*ckers" and posted pictures of the quran burning on all subforums so no matter where you went you would see "MOHAMMED IS A FALSE PROPHET GOAT F*CKERS" on most recent. And ended up getting banned from their forum for life on a veeeery long range ip ban AND from their IRC multiple times. In conclusion I should not legally be allowed on a forum.

That's a whole new level of self-control. I bow to you.

General Discussion / Re: So is this project dead?
« on: April 24, 2017, 08:55:21 AM »
By the way, if you're wondering why no one gives a serious response... The forums are flooded with hundreds of threads asking this. At this point it's a running gag to mock these threads.

People really need to start browsing the forums before registering and starting a new threat right away.

General Discussion / Re: So is this project dead?
« on: April 22, 2017, 11:18:25 AM »
Okay, let's give a more elaborate response. I was expecting someone else to do so... Not sure why I was.

The team is still working in the game. They've been through a lot and the speed has slowed down considerably so that's why there's been no updates or such.

I talk with Dumke on a daily basis, and I can tell you for sure that it's not abandoned yet, so rest easy.

General Discussion / Re: So is this project dead?
« on: April 21, 2017, 12:10:23 PM »

Game Discussion / Re: The Inclusion of Fu in DBOR
« on: April 16, 2017, 12:56:38 PM »
Progress? You must not have been to this site in 3 years mate .

Hey, hey. Let's be fair. It's only been like two years.

Forum Games / Re: Rate The Signature Above you
« on: April 13, 2017, 12:16:11 PM »
Scroll bar. No signature should have that!

Off Topic / Re: Persona 5
« on: April 11, 2017, 12:44:37 PM »
Well, none of the poll options seemed right so I went for the "Persona lame fighting game."

To be honest, Persona doesn't get my attention in the slightest, but at the same time I can't say it's bad. I mean, I know nothing about it. All the Persona gameplay I've seen was the first half of the P5 trailer, where the character is just doing highschool stuff and has a cat in his bag.

After half the trailer, I got bored and quit it. I know Persona has action and combat and all that stuff, but I haven't even seen it in action so... Yeah.

Can't say it's bad, since I literally know nothing, but it has to be good, considering all the praise it's gotten through the years. Specially Persona 5.

Off Topic / Re: Play NieR:Automata if you want to cry
« on: March 27, 2017, 02:36:26 AM »
Persona 5 tho.

Breath of the Wild tho.

Dragonball General Discussion / Re: Dragon Ball Super
« on: March 16, 2017, 07:12:16 AM »
He didn't. SEGA just ripped him off so many times, he decided to rip them off in return.

SEGA ripped Toriyama off? I don't know what you're talking about.

Spoiler for Hidden:

Yup... No clue.

Dragonball General Discussion / Re: Dragon Ball Super
« on: March 15, 2017, 05:35:00 AM »
By the way, can we talk about how Toriyama made a "space Dr. Robotnik (Eggman)" character?

Dragonball General Discussion / Re: Dragon Ball Super
« on: March 14, 2017, 12:48:09 PM »
He needs to stay dead bruh .

You really think that would stop him? Remember he assisted the martial arts tournament while dead.

Español / Re: ¡Qué tal estáis guerreros Z!
« on: March 13, 2017, 03:18:49 AM »
¡Me alegra verte de vuelta por aquí!

En lo personal, la vida ha sido complicada. Los estudios me tienen parcialmente ocupado, y el resto del tiempo se me va entre trabajar y/o buscar trabajo, pero no me quejo. :P

En cuanto a DBOR, no te sabría decir cuando habrá una noticia ni nada por el estilo, pues no soy parte del equipo de desarrollo, pero te puedo asegurar que el proyecto sigue en marcha, limitado por el tiempo libre que ellos tengan para dedicarle. (Recuerda que hacen esto completamente gratis.)

Dragonball General Discussion / Re: Dragon Ball Super
« on: March 02, 2017, 10:27:10 AM »
I think that the mortal rating they are talking about isn't about strength, but more about culture, government and good and evil. If it was based on strength, why didnt Zen-oh let the top tier universes fight then, that would be much more fun to watch i reckon. The reason universe 7's mortal rate is so low, is probably because of Frieza. He literally owned most of the universe (bit exaggerated maybe) and he terrorized tons of planets. He turned a lot of people evil and because of that the mortal rating is so low. Also, The current supreme kai is very unexperienced and Beerus is sleeping most of the time. so this universe isnt being governed very well.

If you look at the Kaioshin and Hakaishin of universe 9, you see that they dont "govern" really well... The kai is a psycho and the God of Destruction is very indicisive. The Furry Bros are also pretty crazy... That is my theory about the mortal rating. Not based on strength and power, but evilness and culture and stuff.

It makes sense, but I doubt it. They talk about strength or power or whatever. Having gods that fail at their job shouldn't influence the rating they're using.

Also, Zeno did allow all the universes to participate, he just decided the strongest four are exempt, which means they don't have to participate if they don't want to. All the other universes have to participate, no matter what.

Español / Re: Que paso con los Domingos con DBOR?
« on: February 28, 2017, 12:56:14 PM »
Para que hayas comentado por aquí significa bastante jajaja, espero y los sigas ayudando anónimamente en el Desarrollo.. que estoy seguro que si ;)


Y Link ni habla español. Seguro se tomó la molestia de traducirlo en algún lado para publicar aquí. XD

La verdad no lo culpo. Después de lo que tengo entendido le hicieron a sus cuentas personales, yo también tendría bastante rencor. :P

Dragonball General Discussion / Re: Dragon Ball Super
« on: February 27, 2017, 12:37:10 PM »
That was a good episode.

Proves that Gohan still has a fighting spirit somewhere. He clearly won't be taking Goku's place, but he will be doing some stuff. We can tell he still has a lot of training to do though.

Explains with a little bit more detail what's gonna happen with the universes. There will only be 5 universes after this. Which means our beloved Universe 6, along with three other universes we don't care about enough, will probably end up being destroyed, unless they find a way to talk it out of Zeno's head.

There's also the chance that the 7th universe might actually lose, ending up with Zeno changing his mind because he doesn't want to delete Goku.

Also, based on what we've seen. Goku might have to carry all the Universe 7 fighters (who will probably be powerless except maybe Vegeta) in order for them to achieve victory, based on Toriyama's tendencies. I really hope this is not the case. I wish everyone gets to stand out. Some will lose, some will win but they'll stand out, eventually getting eliminated in the tournament and leaving the finals to Goku or something among those lines.

Dragonball General Discussion / Re: Dragon Ball Super
« on: February 24, 2017, 05:44:18 AM »
So does they officially mean they're lazy or is it not a big a deal as I'm making it out to be iif they don't even fix up the blu ray to the best it could be . I guess now that animation is easier in modern times than it was back then I'm being a bit harsh

Either Toei is lazy and went with "just blur it because no one will watch it anyways," they want to reduce the costs to a minimum so they can save up their budget in their pockets, or they actually have a really poor budget (which I doubt because it's Toei and it's Dragon Ball).

Overall, the Blu-ray fixes look better in most of those pictures, but it's still bad, since it's usually just a blur to hide their mediocre work in most cases. When it comes to the re-draws, some of them did screw up, and others (I think it's just one) actually looked better. Won't go check them out again though. It's sickening enough to see such a mediocre job by Toei.

Now, for the animation, it will probably look exactly the same, but the art apparently didn't see such a great improvement.

Dragonball General Discussion / Re: Dragon Ball Super
« on: February 23, 2017, 03:50:07 PM »
Even after going over the issues of them not looking the best for tv what about the blu ray release. Do each of the teams go back to work on each episode or is it just one team to keep the look consistent. I'm gussing it easier to fix something already created ?!

Well, I am yet to check out the Blu-ray release, but I can guess they just hired a better team than the one they had for those episode in order to improve it. As I said, the animation wasn't really that bad so mostly what they gotta do is fix the art. They re-draw the frames, keeping the basic poses.

Designing how each character will look in each frame is a lot of hard work too that the viewer is not aware of. The Blu-ray release doesn't have to worry about that, because it's already there, just poorly drawn.

Dragonball General Discussion / Re: Dragon Ball Super
« on: February 23, 2017, 01:19:18 PM »
Ahem. Future animator here, currently studying Digital Animation. @LordWilhelmIV, I was gonna watch the video you posted, but it's quite long and I wanted to read all the posts. I also kinda want to write some stuff down before watching it.

First of all, I need to clear up a really, really common misconception with the term animation. People usually say "ugh, the animation here sucks," when it actually has a really, really good animation and it just has bad art. These two terms are usually confused by people, and I totally understand why.

The art is how it looks. It's how each element looks, like the proportion of the body, or non-derp faces. Here's a really famous example of bad art:
Spoiler for Hidden:

Dragon Ball Super's early episodes (except the first two) had sickening art, yet the animation was... Well, it was still mediocre considering it's Toei and it's Dragon Ball, but it wasn't as bad as people claim, since the art is making it look worse.

Here's a good example of someone that confuses both terms, and no one points it out in the comments because they don't know the difference:
Spoiler for Hidden:

Clickbait thumbnail. XD

What happens here, is that he's actually sharing the fights that have the best art, in his opinion (I'd still disagree on quite some of those), but he says "best animated fights" because he thinks it's the same thing. To be honest, the animation in most of those fights is good, but I can only talk for the ones I had actually seen before and not the ones unknown to me. Why? You can't appreciate the animation if the video is sped up, and this guys sped them all up.

The animation is based on completely different aspects. A good animated scene is determined by how fluid the movements are, if the pacing matches what it's going on, and so on. Of course, bad art will always make good animation look bad, but there's masterpieces in the animation business with terrible art. There's this 2008 anime called Kaiba, which people might say "the animation sucks," yet it's actually a really, really good animation considering this was around the time Studio Madhouse was starting crashing down, but I'll get into why later on. The problem with Kaiba isn't the animation, but the art. Here's a gif from it:
Spoiler for Hidden:

Check out how they move, how consistent their proportions are, how human they feel when they move, how perfectly they express what they are supposed to. Heck, even the glass the character on the right is consistent and keeps the same amount of liquid at all times after she drinks (yes, I just assumed a gender).

I haven't seen Kaiba myself so that gif could be fan-made or something, but I looked it up and watched like a whole minute of the first episode and the animation is pretty good, honestly. I wouldn't consider it to have bad art, it's just unique and that might scare people off.

Now, when there's both a good animation and a good art, this happens:
Spoiler for Hidden:

And I felt the need to post that because I'm a huge fan of Studio Bones and their work in Sword of the Stranger was breathtaking. Too bad that gif messes it up a little.

Why am I saying all this? Well, I wanted to get this out of my chest after seeing so many people get this wrong. Also, I'll begin talking about animation studios now and this might end up being involved somehow. Still, mostly just because I wanted to say it.

Actually, that's how most studios do it, even the ones done in seasons. The problem with some of the larger studios, like Toei or A-1, is they have poor working conditions and schedule things very poorly.
Generally, the higher quality anime studios like Ufotable or Kyoto Animation have a much better handling of their working situation, and are more careful with scheduling.
Even those high quality studios occasionally slip up (Ufotable's God Eater anime adaption is a rather notable dark spot on their record, due to the terrible way they handled scheduling as an example).
And despite popular belief, stuff like Ufotable's Fate/stay night: Unlimited Blade Works doesn't actually have any larger a budget than most anime. Despite it's jaw dropping animation (especially in it's fight scenes), it doesn't have 'Unlimited Budget Works.' It's more a result of scheduling properly, and not treating their animation crew like dirt.

Imagine what these guys could do with the Dragon Ball license...
Spoiler for Hidden:

You're right, but still missing some important stuff. A modern animation studio works a lot different from how they did the past decade. Currently, people don't just sign a contract with an animation studio and stick with them. Here's an example:

Studio Bones calls you and hires you to work for them. You sign a contract that says you can only work for them and no one else. That means Bones is the only studio that gets your talent, and if they don't have work for you at the time, you're basically unemployed.

On the other hand, you could be a freelancer animator. Studio Bones calls you, you go and work on their 5th episode of My Hero Academia, but then you're no longer tied to Bones. After that, A-1 Pictures calls you and you work on the new Fairy Tail OVA. After you're there, you're open up again for any other studio. On top of that, you can even work in two projects at the same time, but that would be suicidal.

That's how the current system works. Animation studios only have certain people permanently hired and they're rarely animators. They're usually producers, writers, directors, etc. Because of this same reason, Studio Bones, for example, will say "Alright, Mob Psycho 100 season two, we need animators," and they just start calling the animators they know or look some new people online. They build a team, work on the season, and then most of the animators are gone.

A-1 Pictures adapted to this system, which is probably the reason why they end up scheduling things poorly. It's hard to make a schedule with a bunch of freelancers you might've never worked with, or maybe you just don't get along with Jack because he's a naughtyword. Stuff like this cause issues with these studios when it comes to organizing, but the animation should be good if they hire a good team and they managed to make things work great.

On the other hand, Madhouse has just recently adapted to this new system. They were getting a lot of hate and weren't delivering quality content because most of their team moved on to work as freelancers or were hired by other studios for better payment options or it was just convenient to them for any reason. Madhouse refused to work with freelancers and kept hiring permanent animators.

Now, I don't know enough about Toei to tell how they work, but I can guess they have a ton of freelancers too. I wouldn't be surprised if they hired cheap animators and artists for the first episodes of Super since it was "filler," considering Toriyama wasn't really involved. They just adapted the movies how they saw fit.

Lastly, just to mess up with Nia: Ufotable uses 3D for most of their work, and end up drawing over it. At least they know how to hide how lazy they are.

Before you get pissed at me, I gotta say they do a fine job anyways. They are a low-budget studio, in the most part, and it's actually a really smart idea they pulled to reduce budget costs and keep the elements in the right scale without having to worry about "oh, the arm is actually longer in this frame" and stuff.

TL;DR: It is very likely Toei hired some pretty cheap freelancers to animate the first Dragon Ball Super episodes and it's probably the reason why it looked so bad early on. As the anime progressed, I guess they started actually spending their budget on the good animators to make it look better.

I'll add some videos below that you can watch if you want to learn more. There's a YouTube channel called The Canipa Effect who basically talks about certain animators or studios and their history and the reason why they're so hated/loved.
Spoiler for Hidden:

Pages: [1] 2 3 ... 116